The Legend of Zelda: Breath of the Wild is certainly an extraordinarily fun game to play with most players investing hundreds of hours on the game. However, you would think that on the developers’ side, it might be anything but fun.
However, Zelda series Producer, Eiji Aonuma begged to differ. In an interview with Game Informer, Aonuma stated that the team was always making and taking on new challenges, which gave him, as the producer, a lot of courage. That and the fact that he manage to give Link a motorbike made Breath of the Wild the most enjoyable game he has ever produced.
You know, I’ve been making Zelda titles for almost my entire career, and the memories start to pile up. I start to forget things, but I think one thing I’ve always been proud of is the fact that Zelda games have always been about new surprises and thinking about different things to try, yet still maintain that Zeldaness, or whatever it is.
To touch on Breath of the Wild, it was really fun to develop – maybe the most fun I’ve ever had making a game. It was because of the staff. They took so much initiative, and were always looking at everything in the game with this eye to improve. They took so much initiative. I could see it every day. As a producer, it gave me a lot of courage, and made me realize “Okay, this could actually work.”
The people who made this game didn’t have troubled faces. They were smiling the whole time they worked on it. At the start of development, with all of the new things we were doing, I definitely was worried – I had a worried face. As a I saw the staff put it together, that concern started to go away. We were doing challenging new things, but we always did them with a smile. I don’t think I’ve experienced that before. The development experience was so great, and the game that came out of it was great. That’s something I’m really proud of.
On top of that, in the [new downloadable content], we got the motorbike I wanted in. That’s what I really want to leave you with. [laughs]
The Legend of Zelda: Breath of the Wild is the Zelda team’s years of heart, blood, and sweat. It is probably because they enjoyed every step of the development that such a masterpiece is able to be created.