In the official artbook for every Legend of Zelda game, Eiji Aonuma would typically reveal where the game fits in The Legend of Zelda’s official timeline.
However, this wasn’t practiced in The Legend of Zelda: Breath of the Wild – Creating a Champion, and for good reason. Aonuma said The Legend of Zelda: Breath of the Wild was made with the intention to going back to the series’ roots, and after seeing how players were playing in their own way, Nintendo wanted to give players the opportunity to imagine the story from the “fragmental imagery” in Breath of the Wild.
Thus, Aonuma decided not to give Breath of the Wild an official placement in the timeline, and hopes everyone “can find their own answer, in their own way”.
“We realised that people were enjoying imagining the story that emerged from the fragmental imagery we were providing. If we defined a restricted timeline, then there would be a definitive story, and it would eliminate the room for imagination, which wouldn’t be as fun.
We want players to be able to continue having fun imagining this world even after they are finished with the game, so, this time, we decided that we would avoid making clarifications. I hope that everyone can find their own answer, in their own way.”
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