Author: BigSchmid

Game Review: Kirby Star Allies (Switch)

Game Review: Kirby Star Allies (Switch)

The Kirby series has been going strong for 25-plus years. Over 20 titles. Over 30 million units sold. It’s been a bonafide staple of the Nintendo library since Kirby’s Dream Land graced the Game Boy in the Summer of 1992. In the last few years, however, the franchise has moved away from a traditional 2D platformer and gotten more gimmicky. Robots, yarn, drawing on canvas. Lots of interesting ideas. Nothing that really stuck with me though.

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Game Review: The Alliance Alive (3DS)

Game Review: The Alliance Alive (3DS)

Man, 2018 is turning out to be a really weird year in gaming. You’ve got your Sony exclusives that are tearing it up, Microsoft is ramping up the backwards compatibility on their Xbox One and Nintendo’s unofficial 2018 slogan for the Switch is “Year of the Port.” However, if you’ve got a few minutes to spare and can put down your current-gen console of choice, there’s actually quite a unique thing going on right now with the Nintendo 3DS.

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Lasting Impressions: NISA Press Event 2018

Lasting Impressions: NISA Press Event 2018

It’s been a full week since the sun has set on the 2018 rendition of the NISA Press Event in San Francisco. With the Folsom Street Foundry as gracious hosts, the night was full of cocktails, competitive gaming and colorful game announcements. We’d be receiving a Switch version of Ys VIII: Lacrimosa of Dana some time this Summer. Touhou Genso Wanderer Reloaded will be hitting the PS4 and Switch at a later date and The Witch and the Hundred Knight 2 will grace the PS4 in late March. And that’s just a small bit of what NISA has in store for gamers in 2018.

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SNK HEROINES Developers Talk About Cross Platform Play, eSports, And DLC

SNK HEROINES Developers Talk About Cross Platform Play, eSports, And DLC

At the NIS America press event in San Francisco on Friday night, we received the opportunity to speak with Kaito Soranaka and Yasuyuki Oda, the lead designer and producer of SNK HEROINES: Tag Team Frenzy.

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Game Review: Radiant Historia: Perfect Chronology (3DS)

Game Review: Radiant Historia: Perfect Chronology (3DS)

In early 2011, Atlus USA brought Radiant Historia over to the US late in the lifespan of the Nintendo DS. The title, while universally praised by critics, didn’t garner the enormous commercial success it probably deserved and was somewhat passed over by many in the handheld community, myself included. It’s a bit odd that as fate would have it, Atlus chose to bring an updated remake of the DS classic to the 3DS while the 3DS seems to be on its last legs. Radiant Historia: Perfect Chronology takes the original formula, expands on it, adds full voice acting and animated cutscenes. But in 2018, with the Nintendo Switch off and running, are those tweaks enough to take an already good game and make it great?

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Game Review: Blossom Tales: The Sleeping King (Switch)

Game Review: Blossom Tales: The Sleeping King (Switch)

Imagine you’re a Game Boy Color owner in 2001. By the end of the year, you’ve already powered through the two Legend of Zelda titles – Oracle of Ages and Oracle of Seasons. They are amazing 2D experiences. Games of the Year. Games of the Decade, perhaps. Revolutionary. And then, out of nowhere, someone tells you that there’s a game that feels like that Zelda spinoff you’ve never heard of and it’s coming in mere months. Intrigue would be at an all-time high, right?

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Game Review: World to the West (Switch)

Game Review: World to the West (Switch)

How do you make a successful follow up to a super popular indie title like Teslagrad, you ask? Well, that’s precisely what the people over at Rain Games had to figure out when they embarked on bringing World to the West to Switch owners. It turns out that if you take Teslagrad’s Euro-themed art style, give the player some options and a workable map, you’re off to a nice start.

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Game Review: Dimension Drive (Switch)

Game Review: Dimension Drive (Switch)

Disclaimer alert – I haven’t always been a big fan of the “shmup” (shoot em’ up) genre of video games. Growing up, I found the genre to be an obnoxious bore of arcade titles that were either too easy or too hard and made no attempt to be good for anything other than killing time.

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