During an interview with GamesReactor, Bethesda’s Pete Hines spoke to the website explaining why Bethesda decided to port their games over to Nintendo Switch and Nintendo’s reaction to the company’s support.
Firstly, Hines praised the Nintendo Switch for its versatility that other home consoles couldn’t offer. Here’s what he said:
The challenge is completely technical, right? If it were easy, everyone would do it and it would not be so important. It’s not a 1: 1 direct with other hardware that is available, but it also does something that others can not, take it with you on an airplane, on a bus or whatever. The portability of this [hardware] is fantastic.
Why did we do it? I like to think that it is because it is part of who we are. We take risks and do things that other people do not do. We work in virtual reality, and we do things of lesser scope like Doom VFR, but we also do things like a couple of hundred hours in Skyrim or Fallout. There is no one else who does hundreds of hours of content in a VR game, but we thought it was a good opportunity and something that would find an audience, and I think we found that it is the same with Switch. A game like Doom or Skyrim or Wolf II that have an audience on those consoles. We have seen that so far. Nintendo has obviously been very happy, and we did not have a crystal ball to know, ‘Oh, this will definitely be your best selling game’, but we anticipated it, we felt there was something we could contribute and our games resonated,
Before Nintendo Switch launched, the last game Bethesda brought to a Nintendo console was Star Trek Tactical Assault for Nintendo DS. Although they haven’t done anything for Nintendo platforms for a long time, Hines said Bethesda has always communicated with Nintendo, and Nintendo is extremely pleased with the company for bringing DOOM and Skyrim to Switch.
Since Nintendo, they are extremely delighted. The last game for Nintendo that I think we did before would have been like Star Trek Tactical Assault or something like that: we made a game of DS. I can not even remember correctly, it was a long time ago, but we had not done anything on the Nintendo hardware in a long time. But we have always talked to them. Our philosophy has not changed in all my time at Bethesda, and that is why we strive to make these games, we will distribute them on as many platforms as possible so that the game is compatible with the design of the developers. Now, in the case of Switch, it’s okay, we have to do a little work to make sure it works correctly and gives the best. We do not want to cut half the story or make sacrifices that change the game.
Players can expect to see more Bethesda games receiving special and exclusive features on Nintendo Switch. One example is Wolfenstein II, which will support motion controls on Switch.
It was very funny to see, for example, how excited people were when we launched the Doom update that offered the targeted by movement and how excited people were. That was the first thing they wanted, and we like it, ‘Yes, here it is, and it does that.’ And they say, ‘Wow, shit!’ I do not know if you’ve played it to this day, but it will also be in the Wolfenstein version from the first day. If you really like control by movement, it’s in Wolf II.
First we worked with a great partner in Panic Button who has done Doom and now Wolf II and has been working with ID [Software] to bring these great games to a different type of platform and I think it works well as a portable device without a command or with a controller like the Pro. It’s just an opportunity to do something that we think will resonate with the players no matter what they’re playing.