Capcom Shares More Tips About Monster Hunter Rise’s Wirebugs, With Some Fun Illustrations
Wondering how to use the new wirebug mechanic in Monster Hunter Rise? Here are a few quick tips to get you started!
Capcom recently shared some helpful artworks that outline the usage of wirebugs in the upcoming Switch title. Namely, we get a better idea of how many wirebugs players will be able to hold on to at the same time, various directions one can jump with wirebugs, and more!
Check them out below:
Each hunter usually carries two Wirebugs with them.
Cooldown happens after each Wirebug use, and once that gauge fully recovers (meaning the Wirebug has returned to the hunter), it can be used again. pic.twitter.com/vzYlg4LKuO
— Monster Hunter (@monsterhunter) November 7, 2020
The Wirebug filaments can make use of any particular weapon and its specific traits for special attacks known as a "Silkbind attacks."
Each weapon has multiple kinds of Silkbind attacks, some using one Wirebug gauge, and some using two gauges. pic.twitter.com/3m93ualxRx
— Monster Hunter (@monsterhunter) November 7, 2020
Though a hunter always travels with two Wirebugs, catching a wild Wirebug in the field allows the hunter to hold up to 3 Wirebug gauges for the duration of a quest.
However, the wild Wirebug will leave the hunter after a set amount of time. pic.twitter.com/42SPsEKKNR
— Monster Hunter (@monsterhunter) November 7, 2020
Monster Hunter Rise will be hitting Nintendo Switch worldwide on 26 March 2021. We’ll report back as we hear more in the future!