Check Out These Clever Wargroove Community-Made Maps Handpicked By Chucklefish

Check Out These Clever Wargroove Community-Made Maps Handpicked By Chucklefish

Barely a month now since Wargroove has launched successfully on Switch and fans have been having lots of fun with the Custom Content feature.

With this, Chucklefish has especially handpicked some of their favorite community-made creations and featured them on their blog. All in all, a total of 12 custom contents have been highlighted which sport epic cut-scenes, branching campaigns as well as strategic and clever use of rules. Others feature maps from Wargroove’s greatest inspiration – Advance Wars.

By the way, along with these highlighted maps the team over at Chucklefish has also shared the invite codes so you could also give ’em a try.

Check them all out below:

 

1.  Advance Wars Mission 1: It’s War by Fabian – Code: DP8VZ9ZU
It was bound to happen, wasn’t it? Fabian’s map is a fantastic recreation of the first introductory mission from Advance Wars’ Campaign mode. A fair warning though – although this opening map may have been fairly easy in Advance Wars, this version of the map in Wargroove can certainly be a challenge! Make sure to make good and regular use of your Alchemist’s healing powers in order to cut your way through Felheim’s forces.

2.  In Love and War – A Valentine’s Day Campaign v2 by Jeff – Code: 5ZUZMR65
Here’s a fun romance-themed campaign to get stuck into – Jeff’s campaign consists of 7 consecutive maps, each with unique objectives, the first of which is fighting your way through to the kitchen to find Emeric making omelets! Mercia will also find herself in a difficult situation with different Commanders fighting for her affection. But who will she pick? The choice is yours!

3.  Dogs of War by Terrkas – Code:  J5PRQW35
If you’re looking for a dog-themed challenge Terrka’s puzzle map is definitely worth a look, featuring a cute cut-scene to set the stage too. Caesar and his troop of battlepups are engaged in a battle for bones and bellyrubs, so you’ll need to keep your wits about you and utilise Caesar’s charged Inspire groove to defeat the Floran troops in just one turn.

4.  Dustin’s Co-Op Tower Defense v5 by Dustin – D8JYWXJV
Now this is certainly one of the most complex and inventive 2 player co-op scenario maps we’ve come across. Dustin’s Co-Op Tower Defense sees you face off against 10 waves of enemies spawning at the top of the map, in order to defend your castle from imminent attack as they travel down the main road. Moving your Villagers will purchase units and cast spells, and you’ll also spot Mana Crystals starting to appear at the bottom of your castle keep – once you have 10 crystals you’ll be able to move your Villager to cast a spell.

5.  Arctic Pass by [LuBu]VooDooZulu – PVEF24KB
We’re a big fan of co-op map creations, and this Winter wonderland of a 2v2 map is really nicely done. It has a nice mix of land and naval combat options, and the map design itself looks especially pretty once the snow starts coming down. Grab a few friends, jump in a Wagon and prepare to race for the middle Barracks with this one.

6.  Triple Trouble by Of Monsters and Ken – WUJTWQ48
We’ll finish this Highlights post with a really interesting concept. Of Monsters and Ken (who we shouted out last time with their Capture the Flag scenario), has created a clever 2 player scenario map featuring 3 lanes, and 1 joint wallet. To win you’ll need to keep an eye on all lanes and aim for a Stronghold takedown. It’s also currently in our Featured section on the Content Browser, so make sure to give it a go!

7. Patsgroove by Caesar – Code: H48BVDRY

Patsgroove is an adorable branching campaign created by user Caesar in just one night. The story sees you following Caesar in his quest for pets from various other Commanders. It uses a clever question and answer mechanic to a very cute effect, and also features a shocking scene exposing the truth behind Tenri’s broken vase…

8. Twisting Rift by Siv – Code: Q85FCS86

If you’re looking for a fun free-for-all 2 player map to get stuck into, this one that was made by Twitch streamer SivHD and his chat is worth checking out. It features an awesome swirling island design, and just one lone Tower in the centre which is sure to cause some chaos. You should also download another of Siv’s creations, Oasis Ruins (Code: LH5CRDVH), which is a rather pretty desert 1v1 map.

9. World’s Tiniest Wargroove Map by Valdyr – Code: HGY22KA3

They say the best things come in small packages, and this skirmish map certainly fits the bill! You might think that Player 1 would generally have the advantage on this one, but from what we’ve played the second Player can also reign victorious depending on what moves are made. Perfect for short tactical bouts!

10. Simple Defense v2 by Sicilica – Code: 9GFKQJ9H

If you’re looking to take down waves of enemies in a horde attack mode, look no further than this fun little competitive scenario. Your objective is to outlive your opponent, but it won’t be easy – each time you kill a unit, it will respawn on your opponent’s lane. However, if you go too aggressive and let your own unit die, it will come back to haunt you! If you push your units to the top of your lane, you’ll be able to hurl them directly at your opponent. Different types of enemy units will become available as you progress through each wave, so make sure to keep an eye at the bottom for what unit is coming up next!

11. Puppy Bowl LIII 1 v AI by Jed – Code: EMRFN3K3

As a Brit I have a pretty limited understanding of American Football, but one thing I now know for certain is that every Super Bowl should feature dogs as the players on the field. Jed’s map sees you leading Caesar and his dog squad to victory against the AI, challenging you to get across the endzone to win. My personal favourite touch of this map is the adorable group of puppy spectators on the side.

12. Capture The Flag by Of Monsters and Ken – Code: FCC6ZECY

Another clever scenario map here, this one using custom rules to create a ‘capture the flag’ mechanic. By sending a non-Commander unit to the highlighted enemy flag zone, your unit will be changed into a villager in order to capture your opponent’s flag. You’ll then need to bring your villager back to your base to win. However, skirmish rules still apply, so you’ll need to watch out for any attacks on your Commander or Stronghold too.

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