During the interview, Beep and Rocket Engine discussed how their partnership on the project got started, why they chose to base Cotton Reboot on the X68000 version of Cotton, as well as some of the new features gamers can expect in the new game.
A translated summary of the interview’s highlights can be found below:
The Beginning Of The Partnership
- Beep’s Mitsuru Maruyama met up with Rocket Engine’s Isamu Kondou via an early issue of a retro PC gaming magazine
- Back then, Kondou had created his own X68000 game Valist Leznalt
- The two became friends, and in 2018 they worked together again to rerelease Valist Leznalt on floppy disks
- Rocket Engine has worked on the Trouble Witches series of doujin bullet hell shmups before
- Cotton from the Cotton series was a crossover playable character in one of them
- The Cotton series hasn’t seen a new entry since Cotton Original’s re-release on PS3
- Kondou thought that it was a waste to not use the IP, so he asked Success if they could do something with it
- Success said yes, and then Kondou asked Beep to be the publisher
Why the X68000 version of Cotton
- The X68000 version of Cotton: Fantastic Night Dreams is more polished than the arcade version
- It is also better balanced and has more attack patterns for certain bosses
- This is why the X68000 version is the base for this new project
New Features For Cotton Reboot
- New features include having Pril Patowle from the Trouble Witches series be the playable character
- There’s also an autofire feature
- There will be an Arrange mode that makes the game widescreen and more
- The team is making sure the Arrange mode will not lose the spirit of the original game
Cotton Reboot currently does not have a release date, but has been confirmed to be launching on Nintendo Switch.
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