During the interview, Moldenhauer revealed how the Cuphead port for Nintendo Switch actually came to be which is quite interesting to hear about.
Check it out below:
So how did this happen? Take me back to the beginning of Cuphead being ported to the Switch?
Kirk Scott: We’re always trying to get the best content on the platform. So it’s organic, like “Hey, this would be a great idea.” Then somebody at Microsoft says, “Hey we think this would be a great idea too.” Then they talk to those guys and it just happens.
Jared Moldenhauer: Well, from my perspective, and I don’t know so now I’m just speculating, but the industry is changing a little bit more to be more supportive of indies. Why should we have so many walls up? Why not support all gamers and work between the Goliaths like Microsoft and Nintendo to find a balance so that indie gaming can have a better chance… instead of locking things out for the rest of time, that’s kind of a problematic approach that I don’t think would make it in the future.
Scott: Indies are the small guys, so it’s good to give them an opportunity to launch on whatever platforms they can.
Vincent Chon: Our strategy with indies is “I really just to let you guys do your thing.” We don’t want to be a roadblock there, we just want to bring great games to fans.
Do you know if it was Nintendo reaching out to Microsoft to say, “Hey, can we please have Cuphead?”
Scott: I don’t. I don’t know even where it started. It just kinda happened.
If we have any more information to share we will cover it here at NintendoSoup so stay tuned for more!