Dragon Marked For Death Update 2.0.0 Now Live – Adds Paid DLC, Higher Level-Cap, New Items & More | NintendoSoup
Dragon Marked For Death Update 2.0.0 Now Live – Adds Paid DLC, Higher Level-Cap, New Items & More

Dragon Marked For Death Update 2.0.0 Now Live – Adds Paid DLC, Higher Level-Cap, New Items & More

Inti Creates has rolled out a gigantic 2.0.0 patch for Dragon Marked For Death on Switch!

The new content update brings with it massive additions to the current game. First off, the game will now offer a new paid DLC pack of 11 missions – called “The Dragonblood Bandit”. Other changes include an increased level-cap of 60, the option to have a second save slot, and new elemental options for each character.

Check out the full English patch notes below, along with a Japanese overview trailer covering the broad details.

【System Changes】

  • A second save slot has been added.
    • After selecting “NEW GAME” or “LOAD GAME” on the title screen, select “CONTRACT 1” or “CONTRACT 2” to begin the game on the chosen save slot.
  • Added the ability to change the player character’s dragon contract.
    • In Atruum’s den, choose “Enter a contract” to offer a piece of Dragonite to alter the character’s dragon contract.
  • The black market in the Medius city slums is now open.
  • When preparing a multiplayer party, players will now be asked for confirmation if a party member leaves after choosing “Depart.”
  • When changing equipment, affected stats will now be displayed blue when increasing and red when decreasing.
  • The timing of videos playing from the title screen has been adjusted to match with the title music.

【Character Changes】

  • The level cap has been raised to 60.
  • The Empress can now enter a Wind contract with the following conditions.
    • Dragon Skills are Wind element.
    • Dragon Shot and Dragon Cannon consume more DP.
    • Dragon Shot and Dragon Cannon trajectory and number of projectiles are changed, increasing attack power.
      • The above is in comparison to the standard Fire contract.
  • The Warrior can now enter a Thunder contract with the following conditions.
    • Dragon Tackle and Dragon Smash are Thunder element.
    • Dragon Tackle and Dragon Smash start up faster.
    • Dragon Tackle and Dragon Smash are slightly less powerful.
    • Dragon Guard requires more DP to initiate.
    • Berserk consumes less DP.
    • Berserk gives a smaller increase to attack power.
      • The above is in comparison to the standard Ice contract.
  • The interval between heals in the Warrior’s Dragon Guard has been shortened.
  • The recovery on several of the Warrior’s grounded attacks, such as “Tackle”, can now be canceled.
  • The Warrior’s Dragon Tackle has been changed from an elementless physical attack to an elemental attack based on his dragon contract and PIE.
  • Damage on the Warrior’s Dragon Smash has been increased.
  • Information on the Dragon Tackle has been added to “Control Help” in the menu.
  • The Shinobi can now enter a Fire contract with the following conditions.
    • Dragon Skills are Fire element.
    • Dragon Dash consumes more DP.
    • Dragon Kick and homing shuriken consume more DP and do more damage.
    • Number of homing shuriken thrown at once is reduced.
    • Duration of lock-on is increased.
    • Dragon Dash can only be used airborne once before landing.
      • The above is in comparison to the standard Poison contract.
  • The Shinobi’s attacks now generate more aggro.
  • Information on the Dragon Kick has been added to “Control Help” in the menu.
  • The Witch can now enter an Ice contract with the following conditions.
    • When using power up on Ice magic, power will be increased by 2 levels.
    • Ice magic will consume less DP in Dragon Surge.
    • Ice magic can be stored for a longer time.
    • Non-Ice magic storage time is reduced.
    • DP gained by hitting enemies with Ice magic is increased.
      • The above is in comparison to the standard Poison contract.
  • The following changes to Witch will apply when under the default Poison contract.
    • When using power up on Heal magic, power will be increased by 2 levels.
    • Heal magic will consume less DP in Dragon Surge.
    • Heal magic can be stored for a longer time.
    • Non-Heal magic storage time is reduced.
  • HP recovered by the Witch’s Heal spell levels 2 and 3 has been increased.
  • The method by which the Witch’s Heal spell with Condense property heals over intervals has been changed.
    • With this change, overlapping Condense Heal spells will properly stack heals in the overlapping area.
  • The graphic effect of the Witch’s Wind magic has been changed.
  • Information on the Witch’s Owl has been added to “Control Help” in the menu.

【Equipment Changes】

  • Level 51-60 weapons and accessories have been added and can be found in chests in quests in the DLC scenario “The Dragonblood Bandit”.
  • Level 10-48 weapons, accessories, and consumables have been added for trade in the Black Market.
  • The following items have had attributes adjusted:
  • Vitality Bracelet+1
    (VIT+3 → VIT+4)
  • Vitality Bracelet +2
    (VIT+4 → VIT+8)
  • Vitality Bracelet +3
    (VIT+5 → VIT+15)
  • Ogre’s Bangle+3
    (STR+4 → STR+6)
  • Ogre’s Bangle+4
    (STR+5 → STR+9)
  • Ogre’s Bangle+5
    (STR+6 → STR+12)
  • Purifying Bracelet
    (PIE+1 → PIE+2)
  • Purifying Bracelet +1
    (PIE+2 → PIE+4)
  • Purifying Bracelet +2
    (PIE+3 → PIE+8)
  • Purifying Bracelet +3
    (PIE+4 → PIE+12)
  • Confidence Bracelet +2
    (LUC+6 → LUC+8)
  • Confidence Bracelet +3
    (LUC+8 → LUC+12)
  • Leather Choker+1
    (AGI+2 → AGI+3)
  • Leather Choker+2
    (AGI+3 → AGI+6)
  • Leather Choker+3
    (AGI+4 → AGI+9)
  • Leather Choker+4
    (AGI+5 → AGI+12)
  • Gemstone Pendant+1
    (INT+2 → INT+3)
  • Gemstone Pendant+2
    (INT+3 → INT+5)
  • Gemstone Pendant+3
    (INT+4 → INT+7)
  • Gemstone Pendant+4
    (INT+5 → INT+10)
  • Heart Earrings
    (VIT+1 → VIT+2)
  • Heart Earrings+1
    (VIT+2 → VIT+5)
  • Heart Earrings+2
    (VIT+3 → VIT+8)
  • Heart Earrings+3
    (VIT+4 → VIT+11)
  • Heart Earrings+4
    (VIT+5 → VIT+15)
  • Steel Bracer
    (VIT+1、INT+1 → VIT+3、INT+2、Magic dmg. taken -4%)
  • Steel Bracer+1
    (VIT+2、INT+2 → VIT+6、INT+4、Magic dmg. taken -8%)
  • Steel Bracer+2
    (VIT+4、INT+4 → VIT+9、INT+6、Magic dmg. taken -12%)
  • Steel Bracer+3
    (VIT+8、INT+8 → VIT+12、INT+8、Magic dmg. taken -16%)
  • Ancient Gauntlet+1
    (STR+10、AGI+10、PIE+10、Critical+16 → STR+10、AGI+10、PIE+12、Critical+16)
  • Leather Belt
    (AGI+1、INT+1 → AGI+3、INT+2、+4 Phys. Acc.)
  • Leather Belt+1
    (AGI+2、INT+2 → AGI+6、INT+4、+6 Phys. Acc.)
  • Leather Belt+2
    (AGI+4、INT+4 → AGI+9、INT+6、+8 Phys. Acc.)
  • Leather Belt+3
    (AGI+8、INT+8 → AGI+12、INT+8、+10 Phys. Acc.)
  • Colorful Belt
    (STR+4、VIT+4、Phys. dmg. taken -10% → STR+4、VIT+4、Phys. dmg. taken -10%、Magic dmg. taken -10%)
  • Colorful Belt+1
    (STR+6、VIT+6、Phys. dmg. taken -12% → STR+6、VIT+6、Phys. dmg. taken -12%、Magic dmg. taken -12%)
  • Colorful Belt+2
    (STR+8、VIT+8、Phys. dmg. taken -14% → STR+8、VIT+8、Phys. dmg. taken -14%、Magic dmg. taken -14%)
  • Colorful Belt+3
    (STR+10、VIT+10、Phys. dmg. taken -16% → STR+10、VIT+10、Phys. dmg. taken -16%、Magic dmg. taken -16%)
  • Living Belt
    (STR+6、VIT+6、PIE+6、Phys. dmg. taken -12% → STR+6、VIT+6、PIE+6、Phys. dmg. taken -12%、Magic dmg. taken -12%)
  • Living Belt+1
    (STR+10、VIT+10、PIE+10、Phys. dmg. taken -16% → STR+10、VIT+10、PIE+12、Phys. dmg. taken -16%、Magic dmg. taken -16%)
  • Critter Companion Pin
    (VIT+1、AGI+1 → VIT+3、AGI+2、Phys. dmg. taken -4%)
  • Critter Companion Pin+1
    (VIT+2、AGI+2 → VIT+6、AGI+4、Phys. dmg. taken -8%)
  • Critter Companion Pin+2
    (VIT+4、AGI+4 → VIT+9、AGI+6、Phys. dmg. taken -12%)
  • Critter Companion Pin+3
    (VIT+8、AGI+8 → VIT+12、AGI+8、Phys. dmg. taken -16%)
  • Mage’s Pin+1
    (INT+10、LUC+10、PIE+10、+10 Mag. Acc.→ INT+10、LUC+10、PIE+12、+10 Mag. Acc.)

【Enemy Changes】

  • Enemies now drop items that can be traded at the Black Market.
  • The attack range of the Bombud’s poison cloud has been adjusted.
  • The color of the enemy Skulleton has been adjusted to increase visibility.

【Quest Changes】

  • DLC Scenario “The Dragonblood Bandit” is now available
    • For players who have purchased the additional quest DLC, new quests are available from the NPC Lacel in the Medius slums: Level 20 quest “Eastern Treasures” and Level 35 quest “Infernal Labyrinth.”
  • For every quest with “Kill them all!” enemy rush areas, a marker will be displayed indicating where enemies are about to appear.
  • The time limit has been increased for quests after the first clear.
  • The time limit for the quest “The Ogre Fort” has been adjusted.
  • When destroying pots, the contents and appearance rate of the contents have been adjusted.
  • The movement speed of escort targets has been increased.
  • Asura Bats appearing in the “Kill them all!” area on the quest “Calamity’s Portent” have been made larger.
  • Some terrain on the maps “Muramasa Castle” and “Asura’s Gate” has been changed.

【Bug Fixes】

  • Fixed an issue where quest progress was not properly deleted when deleting a character in the inn.
  • Fixed a rare crash that could occur when casting Ice magic.
  • Fixed a rare crash that could occur when the boss Equus used an ice attack.
  • Fixed an issue that caused “Resist instant death” to activate on 26% HP and up instead of 25% HP and up.
  • Fixed an issue that caused the small spiders released by the Void Spider enemy to generate DP when self-destructing.
  • Fixed an issue with terrain collision when interacting with switches and other objects.
  • Fixed an issue that allowed players to clip through the terrain on the quest “Brother and Sister”.
  • Fixed an issue on the quest “Lost in White” during the “Kill them all!” area that caused the Shockfish enemy to die instantly.
  • Fixed an issue that caused the boss “Asura Goblin” on the quest “Calamity’s Portent” to have an inappropriate level.
  • Fixed an issue on the quest “Aim for High Heaven” that caused the player character’s landing noise to play during the ending cutscene.
  • Fixed an issue that would cause the boss Asura Goblin not to drop a treasure chest.
  • Fixed an error in aggro generation for Asura and Deva enemies on player Dragon Skills.
  • Fixed an issue causing sync errors in multiplayer when fighting the boss “Twin Dragon”.
  • Fixed an error with displaying the text “Deva” in-game.
  • Other sound, visual, and behavior issues have also been fixed.

【Known Issues】

  • When playing the quest “Werewolf Hunting” in multiplayer, the boss can become transparent.
  • When playing the quest “Werewolf Hunting” in multiplayer, boss effects can remain stuck on screen.
  • The VIT on the accessory “Steel Bracer” should be +5 instead of +3.
  • We are currently preparing a patch to address these issues. We will announced the date it will be available as soon as possible. We apologize for the inconvenience.
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