Earlier this week, the Pokemon-inspired MMO Temtem went live on Steam early access, far ahead of its planned launch on consoles in 2021.
Shortly after the game went live, its servers were quickly overwhelmed by tens of thousands of players eager to try out a massive multiplayer monster catching game. Many players had to wait for hours to get in, and even then were likely to get disconnected or hit with massive lag and other bugs.
UPDATE: My numbers were totally off. It looks now like maybe Temtem will have around 90k+ players in its first day, which could be 2m+ players in its first year
I probably should have waited for day one to be over first huh
— Mike Rose (@RaveofRavendale) January 22, 2020
Thankfully, Developer Crema quickly responded to the issues and put out a slew of hotfixes to stabilise the game. Although some players may still be having trouble logging in, most of the errors with lag, co-op and other issues have apparently been resolved.
Okay, we should go to sleep now.
Game is mostly stable. We will be pushing fixes later in the day to improve everything.
Thank you all so much for bearing with us. Love you to the moon and back.
If you want to help us and you have time, don't forget to post a review on Steam!
— Temtem (@PlayTemtem) January 22, 2020
Obviously, the fact that Temtem is facing these issues shows that there is an extremely high demand for a monster-catching game in the MMO genre, perhaps much higher than the developers were bargaining for. Thanks to early access, Crema will hopefully get the chance to iron out all these issues before the game releases fully on PC and on consoles.
What do you think? Let us know in the comments.