Monolith Soft Discusses Challenges They Encountered With Xenoblade Chronicles: Definitive Edition

Monolith Soft Discusses Challenges They Encountered With Xenoblade Chronicles: Definitive Edition

In awe of the updated visuals and improvements of Xenoblade Chronicles: Definitive Edition on Switch? Well, it wasn’t a smooth road getting there, apparently!

In a recent interview with USGamer, the game’s producer Shigekazu Yamada revealed more about the process of bringing the Wii original title to Nintendo Switch. While the development team had a head-start thanks to the existing engine from Xenoblade Chronicles 2, the entire conversion process did not turn out as smoothly as they had hoped:

“Because we already had the rendering engine for Xenoblade Chronicles 2 and Torna – The Golden Country to use as a basis, we could immediately start creating new assets, and existing data was converted to HD using a semi-automatic conversion process. After that, artists added their particular touches to complete the quality upgrade.

The vast number of complex specifications of Xenoblade Chronicles made this work extremely challenging. Towards the end of the development phase, we kept finding specifications in the source code that not even the original staff members knew about or had since forgotten.”

We’ll keep reporting back on more juicy development details surrounding Xenoblade Chronicles: Definitive Edition as we hear more. Stay tuned.

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