During the development of The Legend of Zelda: Breath of the Wild, Nintendo was considering to give players control of the weather.
At the end, the developers realized not being able to control it is much more fun, and it’d be more interesting to have Link going against nature, rather than controlling it.
Here’s what Breath of the Wild director Hidemaro Fujibayashi told Game Informer on this subject:
Initially we did consider giving players control of the weather, but realized not being able to control it is much more fun. Controlling it wasn’t really fitting in this game. In Ocarina of Time, you were in places that were just sunny or raining. That was the way the players were able to control that. Adding in the weather control would have increased the number of variables in the world. It was more interesting to have Link against nature, not controlling it. That ended up being more natural and fun.