Panic Button Hints More Ports Are In The Works For Switch

Panic Button Hints More Ports Are In The Works For Switch

Indie studio Panic Button rose to fame after their spectacular work on porting games such as DOOM, Rocket League, and Wolfenstein II to Nintendo Switch.

In an interview with Gamasutra, Panic Button Director of Development Adam Creighton hinted that more ports are on the way to Nintendo Switch. No names were mentioned, but we can expect to hear more about them later this year. Creighton also mentioned about how the Switch has changed the fortunes of Panic Button overnight, in terms of recognition and revenue.

Here’s Creighton’s full comments:

You know that meme? With the dog? Drinking from a sprinkler? That’s me right now. And we might have some other titles for that platform, and maybe some other games for other platforms, in the works. In terms of volume, I’m in this amazing place where as a studio we get to choose how we want to grow, and with whom, and with what projects. My biggest challenge lately is not which projects do we pick to retarget to other platforms, but managing the other parts of our portfolio, picking the different projects that are exciting to different people in the studio, and being responsible about what I want to work on, versus what is best for the studio.

The Switch release has been perfect. Actually it’s mentioned in almost all the port requests we receive. To keep up with this pace, we already have 12 kits at the office! Not yet the platform with the most kits, but definitely the fastest growing trend in our office. In the games we have published we’ve seen more sales on Switch than on PS4 and XBox One combined during the same period. Now every developer wants their game to be on the Switch.

Panic Button is getting recognition for what we’re able to do on that hardware, and other platforms – current and expected – and it just makes things crazy. Good crazy, but crazy. Is it sustainable? Sure. To a degree games are now commodities, and quality games that can break though the discoverability problem are going to find an audience.