RiME Developers Still Working To Fix Issues, Will Say More In January

RiME Developers Still Working To Fix Issues, Will Say More In January

Puzzle Adventure game RiME had a bit of a hard time when it launched on the Nintendo Switch back in November. Even though the game experiences some frame drop issues on the Xbox One or PlayStation 4, the issues were further compounded on the Switch.

So far, developers Tequila Works and publisher Greybox are working hard to resolve the issues. In a  blog post by Tim Slager, Community Manager of RiME, he said that the teams are aware of the problems and are finding solutions to it. He also so said that they will provide more information as to how they will resolve the problem in January.

Hey everyone,

Last month we shared that our teams were aware of the FPS, resolution and hitches players were facing on the Switch version of RiME. We committed to investigate these issues further, and to explore what our next steps might be. We wanted to let you know our teams have been continuing to research potential solutions for some of these issues. To be clear, some aspects of the game are beyond a patch-level fix, but there are changes that can be made to improve some elements.

That being said, we have not determined our path yet. Right now we’re facing a balancing act, as improvements in some areas may have issues in other areas. As such, we’re still investigating the best balance. We will be providing you with our direction in January, so please keep an eye on social media for that announcement.

~Tim


Tim “Dariuas” Slager
RiME Community Manager