Shin Megami Tensei V was just officially announced for the Nintendo Switch and already Weekly Famitsu has prepared an interview with Kazuyuki Yamai, the development lead for the game.
The interview covered many aspects of the upcoming game, including a part where Kazuyaki explained that he wanted the game to be able to relate to the problems in real life. In a translation from Gematsu:
One of the directions we are taking with Shin Megami Tensei V is to reexamine the “characteristics of the era.” There are surely many people frustrated by troubles both at home and abroad, such as anxiety about finding a job and getting old, or terrorists and nuclear weapons. I want to make a Shin Megami Tensei game that can sympathize with such an era. That is our challenge.
The interview with Famitsu also covered other aspects such as the game trailer’s use of “Shekinah Glory” and how the franchise will utilise Unreal Engine 4 for the first time.
The keywords “Shekinah Glory,” which appeared in the trailer, literally translate to “miracle of God.” When you actually play it and have these keywords in your head, I think you will be able to feel their true meaning.
This is the first time Atlus is using Unreal Engine 4. The game development environment has changed dramatically, and you can check what you made immediately on the game screen, allowing us to cut down on a lot of time working over ideas and trial-and-error. I’m really grateful to have been introduced to it.
It’s good to see Shin Megami Tensei go back to the home console after a long while and while there is no concrete release date yet, I’m sure fans just can’t wait for it to be released. In the meantime, you can check out the translated pointer on Gematsu’s page here, or read it in Japanese here.