Souls-Like Game Hellpoint Hits Nintendo Switch On April 16, 2020

Souls-Like Game Hellpoint Hits Nintendo Switch On April 16, 2020

Looking for more hardcore, merciless RPG action? Keep your eyes peeled for this title in the coming months!

Publisher tinyBuild and developer Cradle Games have confirmed that their souls-like game Hellpoint will be launching on Switch and other platforms on 16 April 2020. The game sees players on board a derelict ship falling into a black hole, with countless demons gunning for their blood!

Check out a new official trailer with gameplay below, along with more details:

About

Hellpoint is an intense, dark sci-fi RPG set on a derelict space station orbiting an ominous supermassive black hole. Taking inspiration from games like Dark Souls and Dead Space and movies like Event Horizon and Hellraiser, Hellpoint is doubling down on co-op multiplayer (with both split-screen and online support) while immersing players in a twisted narrative involving Cosmic Gods, quantum physics, and extinct space civilizations.

The game is set in the aftermath of a massive quantum cataclysm called the Merge. You wake up on board the Irid Novo space station, a beacon of galactic cooperation and scientific exploration gone horribly wrong. What happens next will be solely determined by your choices.

Key Features

  • Souls-like gameplay in a unique setting: Explore the derelict space station of Irid Novo and face bizarre enemies with a tight and unforgiving combat system.
  • Occult space story: Blending science and fantasy, the intensely atmospheric dark sci-fi setting will keep you searching for answers.
  • Dynamic World: The Quantic System acts as a dungeon master; slightly transforming the game world every time you die and triggering events as the station revolves around the black hole.
  • Jump-in co-op and player-versus-player multiplayer: Ask a friend to press Start to join a couch co-op session or call for assistance online. Hellpoint offers a full, uninterrupted co-op story with shared loot drops.
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