Studio PIXEL Shares How Kero Blaster Was Named, Its Early Beginnings, Story, And More

Studio PIXEL Shares How Kero Blaster Was Named, Its Early Beginnings, Story, And More

Independent physical publisher 1Print Games has released an interview with Kero Blaster and Cave Story creator Daisuke “Pixel” Amaya.

The game developer was asked several interesting questions about the development of Kero Blaster. First, Pixel was asked how Gero Blaster, the predecessor to Kero Blaster, got its name:

‘When I was talking about Gero Blaster while waiting on some udon at a restaurant, my kid said “You shouldn’t talk about puke (‘gero’) at a restaurant,” which was how it began. Now, I feel that “Kero Blaster” was the best name for it after all, and I’m really satisfied with that name.’

Pixel also mentioned that the frog in Kero Blaster, also known as Hero, first appeared in his sketches as early as 2000:

“I tried looking for the old data, and the frog with the necktie popped up in 2000. Kero Blaster was the first game for which I had the idea to make this frog the main character. The cat character, who came as kind of a “set” together with the frog, has basically totally disappeared. (^ ^;”

He was also asked about the meaning behind the game’s story:

“As for event scenes, I’d like for each individual player to interpret them how exactly how the scenes make them feel.”

If you’re interested, you can check out the full interview here.