Super Smash Bros. Ultimate Would Have Required Close To 30GB If They Didn’t Compress The Music

Super Smash Bros. Ultimate Would Have Required Close To 30GB If They Didn’t Compress The Music

Today we have something interesting to report on the file size of Super Smash Bros. Ultimate’s music.

As there are over 1000 musical tracks in Super Smash Bros. Ultimate, Nintendo had to find a way to compress them all in order to ensure the game doesn’t take up too much space and the quality remains high.

So Nintendo and Masahiro Sakurai decided to use the lopus codec, an audio compression format rarely used by the end consumer. With the lopus codec, the total file size of the thousand or so musical tracks tallied up to 1GB+.

If they didn’t go with the lopus codec, things would have been disastrous – if they used WAV, the file size of all music would have ballooned up to 13GB. If MP3 was used instead, it’d have been 8GB. For reference, 13GB is almost the same size as the entire game itself (adding the game and WAV files up is 27GB), so you can tell how important the task was to compress all the music.

What do you think? Let us know in the comments.

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