Telltale Games Apologises For Their Lack Of Consistency In Games

Telltale Games Apologises For Their Lack Of Consistency In Games

After many years, Telltale is making a transition from their aging Telltale Tool Engine Unity. While future games will be made with the relatively modern Unity, Telltale’s Executive Producer for The Walking Dead, Brodie Andersen, felt there was a need to apologise for the lack of constitency in past games due to the aging Telltale tool.

Speaking to Eurogamer, Anderson, admitted that they may have let down players in the past due to the use of Telltale Tool.

“I don’t have anything specific to comment on Unity,” Andersen began when I asked him about the earlier report, “but for this season the Tool was the only option for us. I will say we certainly, I think, have let players down in the past a little bit, just in terms of our engine’s technology.”

Hopefully, Telltale’s transition will be a smooth one and the studio can get back to making great games for everyone.

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