The Legend Of Zelda Series Producer Eiji Aonuma On Crunch & Overtime | NintendoSoup
The Legend Of Zelda Series Producer Eiji Aonuma On Crunch & Overtime

The Legend Of Zelda Series Producer Eiji Aonuma On Crunch & Overtime

Recently, Kotaku managed to get an interview with the producer of The Legend Of Zelda series Eiji Aonuma where they talked about the upcoming Link’s Awakening and even the upcoming Breath Of The Wild sequel.

In the interview, Aonuma was asked if the development team on The Legend Of Zelda series have to take any hours ourtime to get new entries out on time as it has been a controversial topic in the past with other companies.

Check it out below:

Schreier: There’s been a lot of conversation here in America about overtime hours, the hours it takes to get games like this out the door. What’s your team’s stance on overtime?

Aonuma: When creating a game, game development is all about the people. So if one of them or any of them aren’t well, that definitely affects the game and overall quality, and that’s just not good. We always try to think flexibly about delivery dates, and in the past I’ve apologized for delays. That’s because staff comes first, and I always want to think about it when creating a game.

Schreier: Did you work long periods of overtime for games like Breath of the Wild?

Aonuma: Overall as a Nintendo work culture, we focus on flexibility. And so even the staff have that flexibility of when to focus, and use their energy on something, or they have a little bit of leeway in their work schedule, don’t have to exert themselves so much. They can maintain that balance themselves. Especially for Breath of the Wild, it was the same, and we focused on the staff. We didn’t have anybody be exerted or anything like that, and I think we were able to achieve our goal.

You can check out the full interview here.

 

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