In a recent interview with Geek, Virtuos, a studio that worked on porting games such as Dark Souls Remastered to Nintendo Switch, shared some advice to developers interested in bringing their titles to the system.
The most important advice Virtuos has to share is to change their approach in tackling Nintendo Switch development. Virtuos also highlighted amiibo and lotcheck requirements as something companies should take note of at the very beginning.
Read their full comments below:
Our best advice: Don’t try to force what worked on other platforms on the Switch. You might need to change your approach to get the most out of the hardware.
Common areas to focus should be data compression, forward vs deferred rendering, vertex processing and a scalable threading model. Teams should also start considering Lotcheck requirements from the beginning, especially for features that involve multiplayer or something non-standard, in order to avoid surprises during the final phase of bug fixing.
Nintendo has a pretty sophisticated online system for creating Lotcheck related documentation, test cases and even automated testing, so take advantage of it. Start preparing these things early, upload a build for automatic test as soon as possible and deal with any issues even before your final crunch. Don’t forget about Amiibo – if you are considering Amiibo, make the decision early so that you have as much time as possible to design and test full support including extreme cases and failure scenarios.
What do you think? Let us know in the comments.