World Of Final Fantasy Maxima Sequel Story Written But Not In Development

World Of Final Fantasy Maxima Sequel Story Written But Not In Development

In this week’s issue of the Weekly Famitsu, World of Final Fantasy Maxima director Hiroki Chiba shared some details on the game with readers.

Chiba revealed that the World of Final Fantasy Maxima is the first Nintendo Switch game that uses the Orochi Engine. Square Enix had to get the engine team to make the engine work on Nintendo Switch. Chiba also revealed that the difference in resolution between TV and Handheld Mode had caused some trouble for the staff.

The director also revealed he has already fully written the story for a sequel to World of Final Fantasy Maxima, but there are no plans for a sequel at this time. If Square Enix approves it, they will work on it right away.

Here are more details as translated by Gematsu:

  • “With the Switch port [of World of Final Fantasy Maxima], we took the opportunity to enhance the game. To be completely honest, our budget was low, so what we could do was limited, but we used our time carefully and did what we could!”
  • “The difference in resolution between handheld and TV modes [on Switch] caused some trouble for the staff. The engine is the Orochi Engine. The Switch didn’t support it, but we got the engine team to support the Switch, so I think this is the first Switch game using the Orochi Engine.”
  • “As for the PS Vita version, it lacked sufficient memory and was not able to support the upgrade.”
  • “[The game] tells a bit of the afterstory of Lann and Reynn.”
  • “While there are no plans for a sequel, I have fully written the story. If Square Enix gives us its approval, we can start development right away.”
  • “Some people wondered if Lann’s puns were really necessary, so we considered an option to turn them off, and it was practically finished, but then we felt bad for him so we thought better of it.”
  • “For the second playthrough, I considered an element for audio commentary from the characters that appear in each cutscene, but I threw that idea aside as it would be too metafiction.”
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