Cuphead Devs Discuss Upcoming DLC’s Difficulty, Its Long Development, And Potential Physical Release
Studio MDHR, the developer of Cuphead, has shared more details about the game’s upcoming Delicious Last Course DLC.
This information comes via an interview with Destructoid, where they sat down with creators Chad, Jared, and Maja Moldenhauer, as well as producer Eli Cymet for a hands-on preview and discussion about the DLC. During the interview, the team discussed topics such as the DLC’s difficulty, its long development time, a potential physical release, and more.
You can read the full interview here, or catch up on the highlights below:
Basics of The DLC
- The DLC can be accessed after players beat at least one of the Mausoleum stages.
- The story involves bringing Ms Chalice back to life using items collected from the DLC bosses.
DLC Difficulty
- These will be “the most challenging big bosses yet”
- Jared: “So the first game was like, what if every boss was the last boss of another game. [With the DLC], what if every boss was the last boss from Cuphead? It’s going to be…everyone should be super excited to see how much more we put into the Cuphead DLC itself.”
- “difficulty options…we wanted to find a new way to balance and have more options [for] players. So having more options with weapons and charms and Chalice’s move set alone will offset certain areas of difficulty. You can really kind of take advantage of these patterns…these weaknesses, and make the player much stronger in any given situation.”
DLC Length
- Cymet: “If you hear reticence in my voice it’s not that we’re willing to put a number to it…this varies internally. I think you’re going to have diehard speedrun quality Cuphead players and I can’t speak to what their ability level can do. The DLC…and I’m still enjoying it and playing it and using Chalice in the main game…the DLC experience ran me about three and four hours in gameplay. That’s kind of a median answer I might give.”
The Long Development
- Chad: “We may have announced DLC a little too early. We wanted to make a really cool sendoff…but it kind of blew up, and we had a little scope creep. When we see the final product it works beautifully as a DLC product…we still like to think of it as it works perfectly as a DLC piece.”
Potential Physical Release
- Will come “eventually” according to Maja, more news in two or three months.
What Next?
- Chad: “Now that the DLC is wrapped we’re in a good space and other games we want to make, and other styles we want to pursue. We’re going to keep working on the Studio MDHR style.”
What do you think? Let us know in the comments.