Datamine: Pokemon Sword/Shield Isle Of Armor DLC Does Not Scale To The Player’s Pokemon Levels
Earlier this month, IGN reported that the Pokemon Sword And Shield Isle Of Armor DLC would feature level scaling based on the player’s own party Pokemon levels.
Now that the DLC has gone live however, dataminers and other players have discovered that this is not quite the case. According to Pokemon dataminer Sciresm, the levels of the player’s Pokemon does not have any effect whatsoever on the Isle Of Armor DLC.
I guess it's possible it scales to level before you beat the champion or something, but all the levels are ~60 regardless of party content in endgame state.
Scaling to # badges seems most likely to me, looking for the code at the moment.
— Michael (@SciresM) June 17, 2020
Instead, it seems that any level adjustments are based on where the player is in the game’s story, with some players reporting that the levels are around 11 or so before beating the Champion, while players who have already beaten the Champion report levels of around 60+.
As my friend discovered pic.twitter.com/JwHxsza1Iv
— LureNeku | Chris (@LuReneKu) June 17, 2020
Mine was 60 and I beat the game
— 64ds (@64ds_) June 17, 2020
All mine on a new playthrough, 2 badges, and party Pokemon at level 28 led to competition around levels 10-14.
— Matthew Conant (@MDConant88) June 17, 2020
What do you think? Let us know in the comments.