Doom Eternal 6.66 Update Now Available For Switch, Adds Horde Mode And More
After a long wait, Bethesda has released the Version 6.66 update for Doom Eternal on Switch.
The update adds a number of new features to the game, including Horde Mode, Battlemode 2.0, and more. It also fixes several bugs and issues with the game.
Check out the trailer below, along with the full patchnotes for the update via Bethesda:
UPDATE 6.66 ON THE GO!
Update 6.66 has finally arrived and there’s so much content to get excited for on Nintendo Switch. There is the brand new, arcade-style single player Horde Mode, three new Master Levels and so many changes and improvements to BATTLEMODE that it’s getting the 2.0 treatment. This thicc update includes all the content and gameplay updates from the following releases combined: Update 6, Update 6.66, Update 6.66 Rev 1, and Update 6.66 Rev 1.1
HORDE MODE
- *All Horde Mode content is available to players who own any DOOM Eternal product configuration, including standalone versions of The Ancient Gods – Parts One, Part Two, and or the Year One Pass
Leaderboards
There is a different Leaderboard for each Difficulty Your score gets uploaded to the Leaderboard at the end of each run Your rating is based on your score Slayers who score 400,000 points are awarded Slayer MedalsRewards GaloreThere are so many amazing earnable rewards in Horde Mode, that instead of listing them all via text, we thought it would be better to show you:So……many……rewards.
NEW MASTER LEVELS
Update 6.66 for Nintendo Switch includes three new Master Levels, Taras Nabad, Mars Core and The World Spear*. Complete the corresponding campaign level to unlock each one. Access your unlocked Master Levels from the Mission Select menu
- *You must own DOOM Eternal: The Ancient Gods – Part Two to play The World Spear Master Level
RAY TRACER BALLISTA SKIN
This incredibly reflective new Ballista skin is a free login reward waiting for every Slayer
BATTLEMODE 2.0
Update 6.66 brings the biggest and most important update to the game mode so far. Now, more than ever skill matters in BATTLEMODE. The more you win, the better the players you face off against will be. Complete BATTLEMODE 2.0 Series Challenges to increase your Rank, unlock new rewards and attain a higher Leaderboard positionLeaderboardsBATTLEMODE 2.0 adds Slayer and Demon-based Leaderboards for each supported platform. Leaderboard position is determined by Rank attained and number of Hot Streaks completed in the current Series. Leaderboards are reset with each Series changeoverThe Leaderboards consist of three parts:1. Cycle Type
Global – This displays all players on the Leaderboard within a specific platform Favorites – This displays all players within your personal favorites list Near Me – This displays global players in and around your Leaderboard placement2. Leaderboard ListLeaderboards are organized by descending order of rank
Rank – Displays rank numbers Hot Streak – Indicates number of Hot Streaks earned Name – Displays player usernames3. Rewards
- Players will be awarded title cosmetics based on their BATTLEMODE Leaderboard placements for a single Series. There are two separate sets of titles for both the Sentinel Hero and Hell’s Demons Leaderboards
Speaking of Rewards…We know you just wanna see the rewards that are available right now in BATTLEMODE 2.0, so without further ado…
- *Due to these current rewards having started earlier on other platforms, challenge targets will be adjusted on Nintendo Switch to make these items more easily attainable
NEW PLAYABLE BATTLEMODE 2.0 CONTENT
In addition to BATTLEMODE 2.0, Update 6.66 adds the brand-new playable Demon, the Dread Knight and two new BATTLEMODE arenas: Corrosion and Stronghold!DREAD KNIGHTThe Dread Knight is well-suited for Demon players who have an all-or-nothing play style. With double-jump and an array of attacks, the Dread Knight is a nimble demon with and potent offensive capabilities, but the attacks require cooldowns that can leave you exposed in between usePrimary Attack: ENERGY WAVEThe Energy Wave is a Destroyer Blade-style energy projectile that yields moderate damage with a moderate rate of fireBERSERK
Activating Berserk temporarily replaces Energy Wave with a high-damage melee attack with heavy lurch While in use, Berserk increases movement speed and reduces damage taken by up to 60% Every use of Berserk requires a long cool down periodGROUND SLAM
Ground Slam is an AOE attack that allows the Dread Knight to leap to a selected location within the permitted range to deal explosive damage to the area upon impact Every use of Ground Slam requires a cool down periodQUANTUM ORB
Quantum Orb is a projectile attack dealing moderate damage which the Dread Knight can redirect in flight by activating its teleport ability Every use of the Quantum Orb requires a cooldown period, which is shorter if the teleport ability is not activated
Mid-Round UpgradesFEROCITYYour Energy Wave projectile reduces Berserk’s cooldown every time it hits the SlayerENSHROUDGround Slam not longer deals damage but instead creates a smoke cloud that grants temporary invisibility
NEW BATTLEMODE 2.0 ARENAS
Corrosion is a forgotten fortress that’s been ravaged by a hellish swamp. Players will engage in frenetic firefights through the outer Battlements and ambush deep into the inner Catacombs. The Courtyard acts as the arena’s centerpiece, and provides cover with plenty of mobility options. Expect high showdown potential between the Demon Players and DOOM Slayer in this new arena
Stronghold is at the center of Hell. Acting as both a defensive position and a processing facility that helps fuel the Dark Lord’s warmachine, the environment lends itself to players who can keep moving between the different layers arena. Demon players and Slayer alike will fight over the valuable cover that the Fuel Overflow area provides. Players who master traversing between the bottom and top platforms will excel in our most competitive BATTLEMODE map to date
NEW SLAYER CAMPAIGN & BATTLEMODE 2.0 CHANGES
CONTROLLER: WEAPON-SPECIFIC BINDS
- Players can now remap their controller to include specific weapon-specific binds
COMBAT SHOTGUN (FULL AUTO MOD)
Added ability to switch weapons during wind down animation Adjusted base charge time and wind down time Speed of Quick Recovery upgrade has been increased Removed additional movement speed penalty for firing so there is just slowdown on activation. As a result, the Fast Feet upgrade removes all movement penalty and the string has been updated to reflect that
THE ANCIENT GODS – PART TWO BALANCE CHANGES
The World Spear
Updated Fountain encounter by adding a Pain Elemental and improving AI pathing Added some incidental encounters to mountain area Adjusted pacing of initial Blood Maykr encounterReclaimed Earth
Beefed up the first encounter to make it a bit more challenging and added a Mancubus Removed Stone Imps from the first stage of the Escalation Encounter Removed Shield and Riot Soldiers out of the Library arena Added some more challenging AI to combat as you ascend the Library building Added an additional Mancubus to the final arenaImmora
- No changes
MAIN MENU MUSIC OPTION
Main Menu Music options now available via Audio menu:
DOOM Eternal Menu Music The Ancient Gods Menu Music
NEW MILESTONES
Horde Mode brings three new Milestones!Let’s Play
- Complete the first Horde Mode Mission
Reinvent the Weapon Wheel
- Re-collect all of the weapons on the Weapon Wheel
Game Over
- Beat Horde Mode
BUG FIXES
CAMPAIGN
Fixed an issue where collision was present on armor and ammo drops Fixed in issue in which ambient music from the automap would persist outside of the Dossier Fixed the issue in which the Argentas Paladi Milestone progress would not complete correctlyNote: Thank you all so much for your patience with these!BATTLEMODE 2.0
Fixed an issue in which the Archvile’s Flame Wall would block the Marauder’s Shotgun Blast attack Updated the description for the Revenant’s Sadist upgrade to make the wording clearer Fixed an issue where Demon Players can stack Healing Zone for double healing with/without Tactician upgrade Fixed a physics-related issue that caused Slayers to lose momentum when dashing next to certain surfaces Fixed the Revenant’s jetpack acceleration so it is no longer framerate dependent Fixed an issue where additional Demon Player models would appear on respawn after using Team Heal upon a Demon teammate’s death Fixed an issue where Slayers can generate more armor shards from Demon Players damaged by quick-swapping Fixed a culling issue on the ceiling of the Corrosion map
KNOWN ISSUES
BATTLEMODE 2.0
Issue: When a Mancubus Player spawns at the start of a round, the “Smoke Bomb” interface element will only be partially filled. This is a display issue, the Smoke Bomb fires correctly When using the “Rumble Pack” pose, the Slayer’s Shotgun & Zombie models may disappear from the podium when a text chat message is openedHorde Mode
- The Horde Mode Milestone, “Reinvent the Weapon Wheel” does not appropriately award the icon portion of the reward
What do you think? Let us know in the comments.
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