Sakurai Talks The Development Of Inkling, Piranha Plant, The Belmonts In Smash Bros. Ultimate
In the second part of Nintendo Dream’s interview with Masahiro Sakurai, the Super Smash Bros. Ultimate director shared details on the development of Inkling, Piranha Plant, Simon Belmont, and Richter Belmont.
Since the beginning, the concept with Inkling was about managing the amount of ink left. Sakurai says the concept was hard to implement, so it resulted in the ink system we see in the final game.
The director also revealed he consulted the Splatoon development team to figure out how ink should work in Smash Bros. Ultimate, as well as the alternates that appear in the game.
On the topic of Piranha Plant, Sakurai mentioned it was chosen to become a fighter thanks to its uniqueness and popularity. He then talked about how hard it was to make sword users stand out, and joked they should get an axe. As characters that could only punch or kick feel generic at times, Piranha Plant feels refreshing in a sense some moves are only possible with it.
Nintendo Dream has reposted it's Sakurai interview from last month's issue online. Included is some new information that was previous unknown. I'll take you through the key points in this thread. Please give me a follow if you enjoy these types of threads! pic.twitter.com/zhVusaRAfL
— Will (PushDustIn) (@PushDustIn) February 17, 2019
The character designs for Castlevania’s Simon Belmont and Richter Belmont were inspired by the original NES games, and Sakurai also took a look at Castlevania: Harmony of Despair.
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Thanks, PushDustin.