Monolith Soft, the studio behind Xenoblade Chronicles, has updated their employee headcount in August 2020.
On August 21, 2017, Monolith Soft, the studio behind the Xenoblade Chronicles series, started hiring for an all-new project.
Monolith Soft has published their fiscal year earnings for the year ending March 31, 2020.
Interesting news – it seems that Monolith Soft, developers for the Xenoblade Chronicles games, was involved with Animal Crossing: New Horizons.
As of February 2020, Xenoblade developer Monolith Soft has grown to 243 employees—its highest employee count ever. This comes amidst the studio ramping up production on several projects that are in development simultaneously: Xenoblade Chronicles: Definitive Edition, a Legend of Zelda game and a new, unnamed RPG.
Monolith Soft, developers of the Xenoblade Chronicles series, have continued to add more members to their head count.
Earlier this year, developer Monolith Soft had started hiring new staff to help out with a possible Legend of Zelda project. Well, it’s been 9 months since then – and it looks like the studio still needs a little more help!
Did you know that Monolith Soft, the developers of the Xenoblade Chronicles series, are now around three times bigger than they were just 8 years ago? Thanks to some observant fans, you can now get a birds-eye view of the company’s growing workforce in summarized form!
On October 1, 1999, Monolith Soft, a development studio, was founded in Japan.