Capcom Had Not Really Considered Monster Hunter World For Switch, Felt It Did Not Fit The Platform’s Pick-Up-And-Play Nature
For some fans, the recent announcement of Monster Hunter Rise as a dedicated Monster Hunter Switch title may have been slightly disappointing – as many were more keen on playing Monster Hunter World on Nintendo Switch instead. If you’re one of those folks, well, Capcom finally addressed the big question of why that game isn’t heading to Switch anytime soon.
In a new interview with Eurogamer, the series’ producer Ryōzō Tsujimoto explained that the Monster Hunter development team had wanted to design a specific game to take advantage of the Switch’s portable nature. As such, they did not feel it was appropriate to simply port over Monster Hunter World – which was designed for more drawn-out gaming sessions that could stretch for hours:
Q: So development [of Monster Hunter Rise] had started before Monster Hunter World came out. Did you ever explore the option of bringing that to Switch?
Ryōzō Tsujimoto: “To be honest not really, because we do treat each title as its own concept and you can’t ignore the hardware you’re releasing it on when you design the game. If you’ve got something like Nintendo Switch which is pick up and play, you can play it anywhere, you don’t necessarily want the same gameplay experience which is designed assuming you’re sitting in front of a big TV on a sofa for four hours straight. We want to be able to design a game that you can pick up for 30 minutes on the go, before bed, and get something out of that experience, and that that really affects the gameplay design and you can’t just bring that over and have it be the same, so we never really considered that when it came to Monster Hunter World.”
What do you think? Do you still wish to see Monster Hunter World on Switch? Feel free to share below!
Monster Hunter Rise will be hitting Nintendo Switch on 26 March 2021. We’ll report back as we hear more in the future.