AdHoc Working With Nintendo To Address Dispatch Censorship On Switch And Switch 2
Earlier this week, AdHoc Studios released their acclaimed superhero simulation game Dispatch on the Nintendo Switch, which fans were dismayed to discover was censored by having its visual censor bars permanently turned on, as well as muting audio during adult oriented scenes. These options existed in other versions of the game, but players could choose whether to use them or not.
The situation was met with strong pushback from fans of the game, as Dispatch contains a lot of scenes aimed at adult audiences that are severely impacted by this decision. AdHoc and Nintendo would later issue statements addressing the backlash, revealing that this decision was to comply with Nintendo’s content policies.
Nintendo:
“Nintendo requires all games on its platforms to receive ratings from independent organizations and to meet our established content and platform guidelines. While we inform partners when their titles don’t meet our guidelines, Nintendo does not make changes to partner content. We also do not discuss specific content or the criteria used in making these determinations.”
Adhoc Studios (Full Statement here):
“As Nintendo states, any game that’s going to be on the Nintendo platform needs to ‘meet [Nintendo’s] established content and platform guidelines.’ This is the key point. Nintendo has content guidelines. Our game didn’t meet those guidelines, so we made changes that would allow us to release on their platform.”
“We initially assumed, like some of you, that because games like Witcher 3 and Cyberpunk are on the platform with similar types of uncensored mature content, Dispatch would be allowed to do the same. During the porting process it became clear that was not the case. So we asked that we include a disclaimer on the store page to inform customers that content would be different than on other platforms. We worked with Nintendo to get storefront language approved.”
“Where we absolutely need to take full ownership is the placement of that disclaimer. Again, it was our intent to go out of our way to tell people looking to buy the game that the content was censored. While we didn’t have complete control of the language, we did have control of the placement. Wires got crossed and we put the disclaimer in the field literally titled “Disclaimer”, instead of the “About The Game” section. We didn’t catch this until after the launch when we saw people saying we should have called out the changes on the store page, and we went to go make sure it was there. It technically has been the entire time, just in the absolute worst spot that makes it look like we were trying to hide it.”
“This is 100% our mistake and it was fixed in the Americas store pages a few hours after launch to give more visibility. We’ve also added a disclaimer before purchase. As of writing this, the other regions have either published this change or are in the process of review.”
In the most recent update to the situation, Adhoc Studios have confirmed that they are in discussion with Nintendo to “address some of the censored content”, although it will be a considerable amount of time before any changes can be made.
We’re already working with Nintendo on a path forward. While we can’t make any specific promises just yet, we’re confident we’ll be able to push an update to address at least some of the censored content. I’ll get ahead of it now and say that between dev time and the console submission process, we’re talking weeks not days.
What do you think? Let us know in the comments.
