Bloodstained Developers Promise 2 Major Patches For Switch Version, Expected To Launch By The End Of November 2019
As many readers will know by now, the Switch version of Bloodstained: Ritual of the Night wasn’t released in the best shape – much to the disappointment of many customers. Ever since a few months ago, the developers have been working hard on fixing things, and it looks like fans can finally expect some improvements pretty soon!
In their latest Kickstarter update, 505 Games once again elaborated on their progress with the patch – detailing all the changes that would improve framerates, input lag, and more aspects of the game. Most importantly, however, they finally revealed that they would be releasing the patch in two parts by the end of November 2019.
Check out the full progress update below.
Work on the Nintendo Switch graphical and performance update continues. We apologize for the long development cycle. Most of the changes are on a room-by-room, enemy-by-enemy basis so there are a significant number of assets being reworked and it’s taking more time than initially expected.We are pleased with the progress that has been made so far and look forward to getting it into your hands. While the teams are working on an extensive list of myriad improvements, their focus is on four principal areas: Visual Fidelity, Loading Times, Particle Effects and Input Lag.
Visual Fidelity – The way that backgrounds and environments are rendered are being significantly updated. This will result in noticeably sharper environments in most areas throughout the game.
Loading Times – Load times between scenes are being greatly improved, but are still not where we would like them to be, so work remains.
Particle Effects – We have already replaced hundreds of particle effects with new assets and more yet remain. The new ones look the same to the user, but are much less impactful on the performance of the game. This has been one of the main culprits for framerate drops during fights.
Input Lag – Input lag times have been significantly reduced, once work on this is completed the game should feel much more reactive when playing.
The improvements are expected to be released in two separate updates. The first update will contain the vast majority of the improvements. The second update will improve performance with a couple of especially troublesome areas and enemies.
We expect these updates to be launched by the end of November. We will give more specific timeframes when we are closer to release.
After the Switch upgrade is live, there will be a handful of assets/enemies that we want to improve like the Doppleganger enemy for example. These improvements will be part of our regular development cycle and updated when ready.