Categories: Switch

Captain Tsubasa: Rise Of New Champions Version 1.41 Update And DLC Now Available

Bandai Namco has released a new update for Captain Tsubasa: Rise Of New Champions, which adds some new features as well as support for DLC.

The update includes a new mode for Freestyle Matches, patches to improve gameplay and stability, as well as some new story content in the form of the “Episode: Rising Stars” DLC, which must be purchased separately. You can check out the full patchnotes below, along with some trailers introducing all the new content.

Version 1.41

  • Stability improvements have been made.

Version 1.40

  • The new Hirado MS Route has been added to “Episode: New Hero.”
  • You can now play Freestyle Matches, a new mode where the pitch goes digital and items offer a whole new level of strategy.
  • Downloadable content “Episode: Rising Stars” has been added.
    • By completing the downloadable content’s story, you gain access to a player with different skills for each story.
    • Downloadable content must be purchased separately and downloaded to use.
  • Play Assistance, a feature that provides support with the user interface as well as controls for actions during matches has been added.
  • A “Shop” option has been added to the Main Menu.
  • Items associated with Freestyle Matches have been added to the “PP Shop” and “CC Shop.”
  • A delay system for actions during online matches has been added and the communication system has been updated.
  • To improve connectivity, the animation for Critical Defense for all tackle moves have been changed.
  • An antenna showing the strength of the network connection with your opponent has been added to the online pre-match screen.
  • During online matchmaking, you will no longer be matched with an opponent whose network connection is extremely poor.
  • In Division Matches, the maximum number of usable Custom Players can now change.
  • In Division Matches, player skills and moves are now unlocked for customization from the start.
  • Some Shot Moves were coming out a distance away from where they were activated. They will now be shot from where they were activated.
  • The range of detection for all Block Moves at the time of activation has been changed from a cone to a circle.
  • The descriptions and effects of some Moves / Skills have been adjusted.
  • Stability improvements have been made.

What do you think? Let us know in the comments.

Yoerider

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