Ever since Cuphead originally launched on the Xbox One and PC back in 2017, the game became very well known for being very difficult and the Dark Souls of run and gun games.
Co-creator of Cuphead Tyler Moldenhauer was recently interviewed by Viarety where he talked about the controversial difficulty of the game.
Check out his thoughts below:
“We never aimed to make it super hard. It was just that we kind of wanted to keep the action intense and that was sort of the way that it came out. Honestly, I find that a lot of people, once you get used to it, once you sort of Grok the controls at that point it’s a lot smoother ceiling. It’s kind of unlearning a lot of things that modern games have taught people that they can just get away with. Once you unlearn those tricks and kind of get back into the game and have a good time.”
You can read more about what he says in the full interview here.
What do you think? Let us know in the comments.
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