Recently GamesRadar had the opportunity to speak to several developers about their experiences developing on Nintendo Switch.
One of the people they talked to were Takehisa Matsuda, the director of Disgaea 5. Here’s what he has to say about porting the game from PS4 to Switch.
This was actually my first time working with Nintendo hardware. I feel like we were overthinking things considering how smoothly everything went.
In Disgaea’s case, there are only a handful of areas where the hardware’s specs might cause a bottleneck. We expected everything to work okay like it did on the PS4, and when we actually ran the tests, as expected, it ran without any problems.
We knew that there would be some issues (such as animations that relied heavily on the PS4’s specs) but we knew this would be an issue from past porting projects, so we just accepted it as fact and planned to optimize these areas little by little.
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