Famitsu: Sakurai Discusses Min Min’s Inclusion In Smash Ultimate And Progress On Remaining DLC

Famitsu: Sakurai Discusses Min Min’s Inclusion In Smash Ultimate And Progress On Remaining DLC

Famitsu has published another installment of Super Smash Bros. Ultimate creator Masahiro Sakurai’s weekly column for the magazine.

In this latest entry, Sakurai discusses the process behind adding Minmin as a DLC Fighter, as well as how work on the next few DLCs for Smash Ultimate are progressing. Notably, he says that the “continuous development” of Smash from 3DS/WiiU will “finally come to an end” once these DLCs are done.

Check out the highlights below, as translated by Sephazon and PushDustIn:

Min Min Joining Smash

  • In order to add content from upcoming games to Smash, Sakurai saw Nintendo titles that were still in development
  • Since it was so difficult to add a character, Sakurai decided to add Spring Man as an assist figure, and include ARMS spirits
  • After it was decided to work on a second fighter’s pass, an ARMS character was settled on
  • Sakurai considered making the character without any special moves at all, but then came up with something unique
  • When Sakurai thinks about the project plan and then looks at the final result, he feels that Min Min truly stands out
  • While he expected some difficulties to come up in development, there weren’t any major problems
  • Sakurai wanted to make Min Min’s A button attack with the left arm and the B button attack with the right arm
    • Sakurai thinks this shows the spirit of “ARMS” where both arms have to be utilized simultaneously
    • This creates the feeling of “ARMS,” but in the style of Super Smash Bros, as this is very important
  • When working with other IPs, the new developer doesn’t necessarily have to follow the original games 100%
  • The most important element is ensuring the characteristics and uniqueness of the original game shine in the new project

DLC Progress

  • There are only 5 more DLC fighters
  • Once they release, the continuous Smash development from Smash for 3DS/Wii U will finally come to an end
  • The team is already underway developing the remaining characters, and will continue doing their best working from home
  • Sakurai has ideas on how to improve the broadcast from home next time, but he’s hoping the next broadcast can be recorded in a more traditional manner

What do you think? Let us know in the comments.

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