Here Are More Details On Kill la Kill the Game: IF Dual Wielding Versions Of Satsuki And Ryuko

Here Are More Details On Kill la Kill the Game: IF Dual Wielding Versions Of Satsuki And Ryuko

Last time, we had a first look at Satsuki and Ryuko’s Dual Wielding Variations. Now, Arc System Works has given a detailed update on the alternate versions’ special abilities.

Arc System Works compares Satsuki and Ryuko’s normal versions versus their Dual Wielding counterparts. Both have powered-up moves and feature special moves straight from the anime.

Kill la Kill the Game: IF launches for Switch sometime in 2019.

Check out all the details below, courtesy of Gematsu:

■ Ryuko Matoi (Dual Wield)

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Alternate version of Ryuko Matoi. Retrieved the other half of the Rending Scissors from Nui, and dual-wields both blades for a wider range of attacks. Although dexterous and able to attack at all ranges, since her speed has slightly decreased to provide balance, the way she conducts herself during battle is vastly different from the normal Ryuko.

Kill la Kill the Game: IF

—Her melee attacks are combo attacks that combine the Rending Scissors and martial arts. Players will be overcome with a sense of exhilaration when connecting combos with the dual-wielded Rending Scissors.

Kill la Kill the Game: IF

Kill la Kill the Game: IF

—Her long-range attacks fire shock-waves an increased distance compared to normal Ryuko. With both range and power in tow, she is a highly all-purpose fighter.

Kill la Kill the Game: IF

—Her break attack is a knee-strike jump attack. If it lands, she can follow up with a kick. This technique is a reproduction of the one she used in episode 22 of the TV anime, when she recovered the Rending Scissors.

Kill la Kill the Game: IF

—Her special moves are powered-up versions of normal Ryuko’s moves. She can unleash powerful techniques such as the Rending Scissors’ Decapitation Mode and, although her speed has decreased, spinning slashes with the ability to drawn in the opponent.

Kill la Kill the Game: IF

Kill la Kill the Game: IF

■ Satsuki Kiryuin (Dual Wield)

Alternate version of Satsuki Kiryuin. Wields both the Bakuzan Kouryu and Bakuzan Gako at the same time. Although she lacks the long reach of normal Satsuki, she makes up for it with both speed and combo skills that offer a higher sense of exhilaration. She incorporates motions from when she wore the Senketsu Kamui in the anime and from when Ryuko wore the Junketsu Kamui, making this Satsuki a character that fans will love.

Kill la Kill the Game: IF

—Her melee attacks are combination slash and martial arts attacks from her dual-wielded Bakuzan. She can freely unleash combo attacks on the ground, in the air, and while dashing.

Kill la Kill the Game: IF

Kill la Kill the Game: IF

—Her long-range attack is a slash attack in which she swings and fires her dual-wielded Bakuzan. Just like her melee attacks, she can combo these on the ground and in the air.

Kill la Kill the Game: IF

—Some of her break attacks have a counter ability that can stop the blow of incoming attacks. Rush the opponent with combos as not to let them gain the upper hand.

Kill la Kill the Game: IF

—Her special moves offer a different flavor from the normal Satsuki, such as a technique in which she slashes her dual-wielded Bakuzan in the shape of an X, and another that launches the Junketsu outfit’s shoulder pads like missiles.

Kill la Kill the Game: IF

Kill la Kill the Game: IF