Hollow Knight Silksong Difficulty, Gameplay, Quests, And More Detailed
Hungry for more new details about Hollow Knight: Silksong? Team Cherry has finally revealed more about the highly-anticipated follow-up adventure!
Thanks to Reddit user u/theitguyforeve, we now have new details about the upcoming Hollow Knight game from EDGE’s exclusive report. In particular, we get to learn more about the similarities and differences between Silksong and the original game, along with more information about Hornet’s tools, and much more!
Additionally, Team Cherry revealed that they were now planning their next project – which is unrelated to Hollow Knight.
Check out the main highlights below:
Gameplay
- Silksong will match Hollow Knight’s difficulty, but it’s aiming to be accessible to newcomers as well.
Hornet’s height and speed define substantially the game’s world size, complexity and intelligence of enemies. Hollow Knight could take having a simple, Goomba-style enemy, even if at the beginning; Silksong goes a step beyond that.
- The journey doesn’t end at the Citadel; comparing Silksong’s pacing to Castlevania: Lords of Shadow, the developers note that there will be a variety of other lands to go.
You spend more time either at full health or almost dead, and the gameplay kind of snaps between those two states. Healing in battle becomes more like a “beat in the dance”, letting players to take the decision instead of having the enemies doubling over for an obvious chance in healing.
Hornet
- Hornet spending time in that cage at the beginning makes her lose her traditional powers, having to restore them through the course of the game.
- Hornet’s Tools, analogous to the Knight’s Charms, are Hornet’s version of various useful stuff seen around the world.
The fact that Hornet is a talking character alters the way the story and her intentions are exposed. “The player will really quickly […] get a basic idea of who Hornet is, her attitude and her starting goals”.
Quests, Fleas, and Maps
- There’s a variety of quest types: a ‘Hunter’ quest will have you go and fight someone; a ‘Wayfarer’ quest implies a secret location somewhere that waits to be found.
‘Fleas’ are what ‘Grubs’ were in the first game; although ‘Fleas’ have more variety in the kind of trouble they get into.
The game’s cartographer, ‘Shakra’, will leave behind trails of golden rings – similar to Cornifer and his trail of papers.
Team Cherry’s future plans
Team Cherry’s next game after Silksong will be unrelated to Hollow Knight. Apparently it’s already in its initial stages