Interview Reveals Why Castlevania: Aria Of Sorrow Was Made For The GBA
All the way back in 2003, an interview from Nintendo Dream with Koji Igarashi took place to talk about the recent release of the GBA game Castlevania: Aria of Sorrow!
In the interview translated by Shmuplations, it was revealed by Igarashi why the GBA was chosen as the only platform for the game!
Check out the snippet below:
Partly it’s because Circle of the Moon sold very well for the GBA, and before that I had guessed that this would be the era of the GBA. Those were the main two reasons. In today’s world, if you try to release a 2D game on something like the PS2, it’s going to get lower ratings (compared with 3D titles). The hardcore fans still love 2D, but to the general market, it’s seen as something “lesser” than 3D, unfortunately. Symphony of the Night was a Playstation game, and many wanted to see a sequel for the PS2, but it turns out that making a 2D game for the PS2 is more difficult than you might think.
For the GBA, on the other hand, 2D is the standard assumption, and graphically it has similar capabilities to the Super Famicom, and the scale of the development isn’t too unwieldy. It’s nice, because a game released on the GBA gets reviewed and appreciated fairly as a 2D game. So yeah, taking all that into account, I can’t imagine making a 2D game on a different system. And I love 2D games, personally.
Check out the trailer for the game below:
If we have any more information to share we will cover it here at NintendoSoup so stay tuned for more!