Categories: Switch

Learn More About Oninaki’s Daemons, Combat & Customization Systems From This Latest Trailer

Square Enix has released the latest trailer for the action-RPG Oninaki, detailing the Daemon Battle System, along with an in-depth look at the combat and customization systems.

Following the demo released last week, Square Enix has published an article to help players be acquainted on Oninaki’s real-time combat mechanics. The article also revealed the other Daemons which can be useful for the protagonist. More details have also been given about the weapons and the shadestone item.

Oninaki will be hitting the Nintendo Switch on 22nd August 2019.

Check them out below:

The new trailer gives an in-depth look into ONINAKI’s Daemon Battle System. Daemons form an integral part of Watcher Kagachi’s battle abilities with each Daemon offering different skills and enhancements. Daemons become more powerful gaining enhanced skills, upgrades and weapon customisation as you advance in levels. Shift between Daemons in real time as you take on fast-paced action-RPG battles unlike any other.

The all-new Action-RPG, ONINAKI tells the story of one Watcher on a journey to protect Life, after Death. ONINAKI features exciting hack and slash style battles, with deep customization of your daemons and weapons and more than enough content to keep you coming back for more. Experience unique action gameplay combined with a deep and satisfying story.

What are Daemons and how do they help in battle?

Kagachi can handle a sword, but everyone needs a bit of back-up in battle. For our Watcher hero, this comes in the form of Daemons.

Daemons are the powerful spirits of people who have died. They aid Watchers in shepherding the dead by dramatically increasing their combat capabilities.

In terms of gameplay, Kagachi can bind up to four Daemons at a time, and switch them freely. Each one gives him unique abilities – for example, Aisha allows him to dodge through enemies with a stylish dash, while Wil can set up a defensive wall to block attacks.

But here’s the rub: you can only use one Daemon at a time, and it won’t suit every combat scenario. You’ll have to consider your options carefully when setting up your character, and be prepared to shift between them strategically to match the changing conditions in battle.

It’s a system that offers up a lot of tactical possibilities from the get-go, but you can expand their capabilities too for even more options. As you battle, you’ll acquire soulstones – you can use these to unlock additional skills for your Daemons, making them even more effective in combat.

Which Daemons are in the game?

Look, we’re not going to tell you everything because… well, spoilers would ruin the fun. But we can give you a sneak peek at some of the interesting (and useful) personalities you can call on.

Like Gavod, for example. He comes equipped with powerful Shield cannons, which let you unleash devastating cannon blasts on enemies at close range. Or Izana, whose skills with a scythe let her tear through mobs of enemies likes she’s harvesting wheat.

There’s more too – take a look at some of the other Daemons you can look forward to using:

You still have weapons, right?

As fun and useful as Daemons are, you can’t discount the value of a good old fashioned sword. Or axe. Or crossbow.

You’ll pick up new weapons from defeated enemies or inside chests – it’s always satisfying when you find one that makes you a more effective warrior. But finding a weapon is only the beginning – you can also improve it.

A quick trip to the Alchemist lets you transmute and upgrade your armory – you can use weapons don’t need or want to improve your preferred tools of destruction.

And yet there’s even more customisability available…

The satisfaction of socketing shadestones

As you play ONINAKI, you’ll collect shadestones. These useful items can be socketed into weapons to imbue them with additional effects.

Shadestones do all kinds of funky things, from adding simple buffs like increasing attack power (always useful!) to interesting risk/reward states, like taking a big hit to your defense to boost damage output.

You’ll only be able to add a certain of number of shadestones to each weapon, which adds another layer of strategy onto the already entertaining combat. It’s great fun to mess around with different setups – we’re looking forward to seeing what builds players come up with.

Navi-kun

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