Legendary Eleven Was Rushed To Be Released In Time For The World Cup

Legendary Eleven Was Rushed To Be Released In Time For The World Cup

In a recent interview conducted by NintendoNews.Ru, the site spoke to Eduardo Jimenez Chapresto, the founder of Eclipse Studios, which developed Legendary Eleven.

Legendary Eleven is an unique arcade soccer game released on Nintendo Switch earlier this month. Despite its uniqueness, many players complained about the large magnitude of bugs and game crashes they experienced.

Eduardo acknowledged the existence of these bugs and apologzied to anyone affected by it. He admitted they had to rush the game out in order to have it in time for the World Cup. A patch to fix the bugs is on the way, releasing as soon as Nintendo approves it.

Yeah, it’s a shame but it’s what happened. First, I’d like to apologize to anyone affected by it, I’m sorry these bugs slipped by. We’re doing our best to fix them and release patches ASAP.

I suppose part of the reason the game released with bugs is due to trying to have it for the World Cup. We had initially thought we’d have it earlier on Steam Early Access so we could iron out a few bugs and then release it on consoles. We were told to try to have, at least, one console platform ready for the World Cup and we did quite a bit of crunch (5 months) to get the game ready by then.

The thing is, we did quite a few dozens of hours of testing, both before and after the game passed certification for the Switch. The most annoying bugs everyone is complaining about we didn’t see. It may sound surprising, but I think it has to do with how we play the game (doing almost no sliding tackles and thus with few fouls). I’m not sure what happened but thing is, now we can’t do but fix the bug and release a patch. And the part that depends on us is already done (in Steam the patch has been out for a while) and we’re waiting for the patch to go through certification to publish it in the eShop. We hope this will happen soon.