Multiple Players Report Gamebreaking HP Bug For Puzzle Quest On Switch
Although its only been a few hours since Puzzle Quest: The Legend Returns launched on Switch, it seems some players have already begun encountering a gamebreaking bug in the title’s early levels.
Specifically the bug appears to cause early game enemy encounters to have much larger hitpoints than they should have for that stage of the game. For example, one Reddit user reported entering the encounter with a Level 5 character (64hp) and was met with a Skeleton that had 1,500 HP.
Puzzle Quest early game-breaking bug
byu/Valenhir inNintendoSwitch
Other posters on Reddit, along with a few users on Twitter reported similar problems.
Comment
byu/Hokoganbrother from discussion
inNintendoSwitch
Great game 😀, Love it. But, maybe i found a little bug with the Bard. And beat it…. 😂😜 First skeleton 1251 hp ? pic.twitter.com/KZYut3NUYW
— Shumbok (@Shumbok) September 19, 2019
In level 6 is normal than the skeleton has 1500 life? pic.twitter.com/tauMeDgDxJ
— -ϟ TanisB ϟ- (@Tanis_Bollain) September 19, 2019
Same for me. Started with a Warrior and was stuck at that skeleton with 1200something HP. Then i started a new run with a paladin and now it's 900something. Changing the difficulty made nothing. Must be a bug? @D3GoGames @i2games
— stef.(an) (@steftweeds) September 19, 2019
Since players cannot reasonably be expected to defeat an enemy with such high hitpoints that early, and beating the encounter is required to progress, the bug effectively makes the game unplayable. While not everyone seems to be facing this issue, its a big problem for players who are. Hopefully the developers will investigate the issue soon.
What do you think? Let us know in the comments.