Nintendo Explains Their Disinterest in VR and 4K Technology

Nintendo Explains Their Disinterest in VR and 4K Technology

Nintendo has never really chased for their consoles to be most technologically advance; while the rest of the market entered with HD graphics, the Wii launched with just SD.

Still, it is nice to hear Nintendo justify their lack of interest in the latest and hippiest tech on the market every once in a while.

Speaking to Les Numériques, Managing Director of Nintendo France, Philippe Lavoué, has shed some light on why Nintendo has yet to join the 4K, VR foray.

He explained that VR headsets current do not appeal to the bulk of gamers while 4K technology has yet to see enough widespread adoption to justify investment in. Basically, he ends off by saying that Nintendo is much smaller than everyone else, and the only way to stand up is to be different from what the other competitors offer.

If you look at VR headsets, I doubt they can appeal to the mainstream. Consumers are not patient with entertainment if you’re not able to deliver an all-inclusive package.

As far as 4K is concerned, is it useful to invest in a technology that has not been adopted by the majority? Where are 4K TVs now? Is it a good idea to invest in a technology before consumers do? We can’t invest in everything. And what novelty would we bring compared to our competitors?

If we do the exact same thing than everyone else, we’re bound to die because we are smaller than them. With the Switch, we offer different uses, adapted to players’ pace of life. Its advantage is being able to fit into your daily life.

Do you agree with Lavoué’s statement? Should Nintendo approach VR or 4K? Let us know in the comments.