Nintendo Made 544 Million Dollars In The Last Financial Quarter
In the latest financial report for the second quarter of financial year 2018/2019, Nintendo recorded profits amounting to USD544 million thanks to the strong performance of Nintendo Switch.
Net sales across the Nintendo Switch business, Nintendo 3DS business, and smartphone business reached 388.9 billion yen (USD3.4 billion). About 77.8% of total sales were contributed overseas. The company made 61.4 billion yen (USD544 million) in operating profit.
Here’s the summary on how the company has done:
In total, net sales reached 388.9 billion yen (of which overseas sales were 302.4 billion yen or 77.8% of the total sales). Operating profit came to 61.4 billion yen. We recorded foreign exchange gains of 21.0 billion yen, which helped bring ordinary profit to 91.9 billion yen, and profit attributable to owners of parent totaled 64.5 billion yen.
Nintendo is also confident of meeting their goals for this fiscal year, and are not making any revisions to it:
There are no changes to the financial forecast for this fiscal year originally published on April 26, 2018. On Nintendo Switch, Super Mario Party will be released in October, then Pokémon: Let’s Go! Pikachu/Let’s Go! Eevee will be released in November, simultaneously with the Poké Ball Plus accessory that expands the depth of play with this title. In December, Super Smash Bros. Ultimate will be released at the same time as amiibo for some characters who are appearing in the series as fighters for the first time. We aim to further accelerate the momentum of Nintendo Switch by continuing to introduce compelling new software in addition to the popular titles that already have been released. For Nintendo 3DS, we will continue to leverage the platform’s rich software library and its hardware install base to further expand sales of evergreen titles. In our smart-device business during this fiscal year, we plan to release the Mario Kart application for smart devices, Mario Kart Tour, while also focusing on service operations for the applications we ha ve already released so that consumers can enjoy playing them for a long time.
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