Pixel-Style RPG Sin Slayers Heads To Switch On March 26, 2020

Pixel-Style RPG Sin Slayers Heads To Switch On March 26, 2020

Hungry for more roguelike adventures on the go? You’ll soon be able to dive into this shadowy tale on Nintendo Switch!

Black Tower has confirmed that its RPG Sin Slayers will be making its way to the Switch eShop on 26 March 2020. The game sees players taking a multitude of heroes into turn-based strategy battles – all in a bid to release weary souls from a dark afterlife!

Check out an older trailer for the game below:

On March 26, Sin Slayers, the grim pixel-art RPG in a dark fantasy setting, launches on Nintendo Switch. It previously released on Steam, where received many positive reviews. The handheld edition will include not only the basic version, but also the Snow Peak expansion. The base price for the game will be $19.99 depending on the region.

Sin Slayers: Enhanced Edition is an expanded version of Sin Slayers that includes all of the previously released expansions that include new locations, enemies, heroes, items, new storyline and many additional quests.

Pre-orders open on the official page on March 19.

On March 26 the game will be available in Europe, North and South America, Oceania, Australia and Africa. Asian release date will be announced later.

Sin Slayers is a grim RPG about the afterlife. The player must create, equip and lead a team of heroes with unique strengths and weaknesses that will define your strategy. To escape, you must defeat the Seven Deadly Sins. Players will fight in turn-based battles, explore randomly generated maps in the best traditions of Roguelite genre and set the individual difficulty of each playthrough.

Key Features:

  • Randomly generated locations provide great replayability. Player will encounter new secrets, events and monsters with each playthrough.
  • Roguelite with Dungeon Crawler elements.
  • Classic turn-based JRPG combat system.
  • 12 heroes, each with their unique abilities, strengths and weaknesses.
  • Sinfulness system changes the difficulty of the game, depending on player decisions..
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