Psyonix has started distributing the Version 1.4.0 improvement update to Rocket League on Nintendo Switch.
The update improves the resolution on Handheld Mode, better optimization of maps, and reduced controller deadzone to better utilize the Joy-Con analog sticks.
Full patch notes can be found below.
[Nintendo Switch] Reduced the default Controller Deadzone to 0.15 from 0.3 to better utilize Joy-Con analog sticks
Reduced volume of the Batmobile Goal Explosion
[Nintendo Switch] Adjusted world detail to improve average resolution in Handheld Mode
Optimized the following maps for Nintendo Switch and PC:
Utopia Stadium (all variants)
Maps are optimized on PC when using ‘Performance’ World Detail setting
Improved the field texture visuals for the following maps on Nintendo Switch and PC:
Visual improvements on PC apply when High Quality Shaders are turned off
Fixed Player Avatars sometimes displaying on the wrong user after someone quit or joined the lobby
Fixed missing blowoff valve audio for Octane ZSR Engine
[Nintendo Switch] Fixed a rare crash that could occur in the post-match Scoreboard in Rumble
Grass is now visible on the Main Menu when using ‘Performance’ World Detail settings
Ground Textures now appear on Farmstead when using ‘Performance’ World Detail
[Steam] Fixed an issue with Older Urban Central replays crashing the game
Quick chat audio no longer sounds when a player joins or leaves a server
Goal Explosion audio no longer loops after previewing a Goal Explosion in the Crate Preview menu