Alex Neuse: “Gameplay wise, personally, I wanted to simplify things a little bit. In some respects, there were too many moves in Runner1 and Runner2, and I wanted to get a little bit more pure of an experience, but then also add some nuance to that.” That nuance comes in the form of new double-jump and ground pound moves that, along with the existing glide, allow players to exert more direct control over CommanderVideo’s jump. “That was one thing for me that felt nice, as somebody who likes to think about ‘how do my hands feel when i’m playing a game?’ Runner3, when I’m doing really well my hands feel great.”