As fans spend time unlocking all the characters in Super Smash Bros. Ultimate, Director Masahiro Sakurai has a bit more to share on the game’s development.
In an interview by Famitsu and translated by Source Gaming, we got to know a bit more about game’s development, like how Sakurai left the game’s balancing to the good hands of the balancing team.
Sakurai also talked about how online gameplay was a bit more challenging due to the faster pace of game leaving less room for lag. The faster gameplay speed also makes it a bit harder for players to keep track of their characters due to a faster knock back, something which I have personally felt a few times.
Sakurai also talked about how over the years they have tweeked the speed for the different games due to factors like hardware and trends.
At the same time, Sakurai talked about how popular Castlevania was in the Smash polls but Castlevania characters did not appear until Ultimate due to the choices being limited.
Source: Source (gaming) , via
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