New details and in-game screenshots for Atelier Lulua: The Scion of Arland have been featured on this week’s Famitsu issue.
Gust has revealed the new characters Sterkenburg Cranach, Mana, and Stia coming in to give more color on the upcoming fourth installment of the Atelier series. In addition, the Synthesis System will be returning but has been further developed and improved.
Atelier Lulua: The Scion of Arland will be launching on 20th March 2019 in Japan. Meanwhile, in the west, the game is scheduled to launch in Spring 2019.
Catch the details below:
■ Characters
Sterkenburg Cranach (voiced by Juurouta Kosugi)
A swordsman who protects Arland.
A man who was once a knight for the Arland Kingdom. Now, he is the head of the “Defense Corps” who work as guards throughout Arland, and is constantly on the road.
A straight-laced and serious person, Sterk is committed to self-discipline. However, a passion burns deep within his heart and his emotions occasionally slip out.
Mana (voiced by Yui Kondou)
The orphanage girl.
A girl who unintentionally ends up frequenting the Arculis orphanage.
In short, she is a girl with the innocence and mischievousness you would expect of someone her age, but who also speaks in a peculiar and meaningful way.
Stia (voiced by Rie Kugimiya)
The girl who lacks emotions.
Her graceful behavior, from the way that she talks to how she moves, gives off the impression of a girl from a good family.
However, she is not well acquainted with the subtleties of human emotion, and she herself acts in a way that she believes is serious and proper, but she often misses the mark. She happens to meet Lulua in an unexpected place.
■ Arland Series-Based Synthesis, Evolved
In Atelier Lulua: The Scion of Arland, the synthesis system from the Arland series has further evolved. While based on the system of the Arland series, player freedom has increased and new elements have been added. By considering the characteristics of the recipe, the effect of the finished item itself can also change. This is a bit different from the usual synthesis, offering item creation with greater freedom.
Point 01. Arland Series-Based Synthesis
You will be able to perform synthesis by learning recipes from the reference book you obtain as you decipher the “Alchemy Riddle” and progress through the story. While this game’s synthesis system is based on that of the Arland series, including familiar elements like material “quality” and “characteristics,” the “alchemic components” system from the Mysterious series and the new “boost items” system have been added.
Point 02. Utilize Material Characteristics to Create Your Very Own Items
In addition to things like “quality” and “characteristics,” materials also have “alchemic components” such as ice and earth. Considering materials alone is enough if you are only making items and have the materials that fall within that category, but depending on how you utilize the four types of alchemic components, the power and effect of the finished item itself will change. You must carefully analyze your materials if you want to make your dream item.
Point 03. “Boost Items” Significantly Change Alchemic Components
As her alchemy skills grow, Lulua will be able to use “boost items.” These are special items that can be thrown in only once during a synthesis. By throwing in a boost item, the alchemic components can significantly change, and the quality might also increase in a big way. Through this, it is possible to synthesize items with effects and power that cannot be made with the materials on-hand alone.
—Even with the same recipe, if you carefully analyze your materials, use boost items, and the so on, you can add your own flavor to create an item with a different effect.
■ Other Systems (More to Come in the Future)
This game fosters the essence of not just the Arland series, but also the Atelier series as a whole, and thus contains the essence of the series. That means it will not only have systems that Arland series fans will enjoy, but also Atelier players in general and new fans alike. More information will be announced in the fututre.
The battle system this time around is based on the well-received combination battle system of Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings. This time around it is even deeper.
Battles even have new, never-before-seen commands…
Not only will you be deciphering the Alchemy Riddle, you will travel the field itself as far as possible to reach and reveal the next gathering grounds. Explore every inch of the field!
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