Thought as just another glitch, the bow spin actually has some useful combat advantages such as “infinite” elemental effect with the Great Frostblade and Great Thunderblade, allowing you to give your enemies quite the freeze/shock.
In The Legend of Zelda: Breath of the Wild, Hyrule Castle is a formidable fortress that most will not dare to venture in early game.
The Legend of Zelda: Breath of the Wild was a momentous project undertook by Nintendo and as with any big project, the game productions was shrouded in huge secrecy. So much so that the voice actors did not even know what they were auditioning for before going in.
Put your plastic to good use, Zelda fans.
The Legend of Zelda: Breath of the Wild is certainly an extraordinarily fun game to play with most players investing hundreds of hours on the game. However, you would think that on the developers’ side, it might be anything but fun.
Nintendo has announced some great games on top of their overall stunning performance in 201 and their games are not just going to be turned a blind eye to.
The Legend of Zelda: Breath of the Wild is a game that introduced a great deal of freedom to the players. The game does not force you into a linear storyline and players are free to use their own methods (or shortcuts) to solve Shrine puzzles.
It is now confirmed by The Legend of Zelda: Breath of the Wild Director Hidemaro Fujibayashi that the 900 Korok seeds that you took so much time and effort to collect are actually Korok poop.
It is quite well known that the Zelda Universe’s timeline was stitched together only after the games are made and that the developers usually made whatever Zelda game they wished before thinking about where it fits in the whole lore of games. However, are they actually even concerned about the timeline, especially the one that they’ve retroactively built?
Nintendo is a very big company with many development teams working a whole variety of games. However, what do the development teams think of each other’s work?