Wired Productions and Caged Element have finally released arcade combat racer GRIP: Combat Racing on Nintendo Switch today.
To celebrate, the companies have prepared an amazing launch trailer for the game.
Wired Productions Ltd., a leading independent video games publisher, and developer Caged Element Inc. are revved up to announce the global launch of GRIP: Combat Racing – the blindingly-fast arcade combat racer and spiritual successor to Rollcage – available now on PlayStation®4, the Xbox One family of devices (including the Xbox One X), Nintendo Switch™ and Steam® for Windows PC.
Honoring the commitment to bring further tracks to the game free of charge, and in celebration of today’s launch, the first bonus track has been released. Joining the 22 unique and gravity defying tracks already announced, the new course called SAAT Coast will challenge aspiring racers to employ super-human reflexes as they traverse a perilous jungle.
Taking full advantage of the current generation of gaming hardware and benefiting from the potential that comes with building on Unreal® Engine 4, GRIP: Combat Racing accelerates ahead of the racing crowd by offering players gravity-defying physics reaching speeds of over 767 mph – making it the fastest racing game on four wheels. Along with the breakneck speeds and intense action, players will generate countless unforgettable gaming moments – online or offline – with split- screen races and tournaments.
“Creating GRIP has taken us on a twisting, flipping, rollercoaster of a ride,” said Chris Mallinson, Game Director onGRIP: Combat Racing. “Going from prototype, through early access, and now an all-platforms launch, we’re incredibly grateful to all the people who have helped make our vision a reality. We look forward to bringing even more content to the game after launch, and excited to see how the game is received.”
Leo Zullo, Managing Director at Wired Productions, added: “What the team at Caged Element has created in GRIP is simply incredible. Working as a satellite studio, spread across the globe, their passion has driven them to create something a studio 10 times their size would be proud of. We’re delighted to see gamers finally get their hands on our biggest release to date.”
Robert Baker, Principal Programmer on GRIP: Combat Racing, said: “So many years on from Rollcage, it’s been an incredible honor working with my colleagues at Caged Element and the team at Wired Productions to create GRIP. I always wanted to make the genre faster and give huge credit to our team and many partners who have made this possible.”