Wolfenstein Youngblood Patch 1.0.4 And 1.0.5 Coming To Switch In The Next Few Weeks
Bethesda has announced two upcoming patches for Wolfenstein Youngblood on Nintendo Switch.
Both patch 1.0.4 and 1.0.5, now out on PC, will be distributed to Nintendo Switch in the next few weeks as a combined patch. Patch notes for both updates can be found below.
Patch notes for 1.0.4:
Gameplay
All Platforms
- Added ability to pause the game in OFFLINE mode only. Although we have tested this feature extensively, if you encounter any issues please let us know by submitting a support ticket to https://help.bethesda.net.
- Removed the ability to open padlocked doors from the wrong side, as this was causing some issues with mission progression
- Client players will once again take normal damage from environmental explosions (fire extinguishers, fuel tanks, etc.)
- Players will now correctly be able to catch friendly and enemy grenades after taking the Grenade God upgrade
- Client players were having health and ammo fully restored in some circumstances after picking up a heavy weapon
- Uberhammer projectiles will now explode properly under all conditions
- Fixed an issue where one player could end up rotated in the wrong direction while interacting with elevator levers
Art and Graphics
All Platforms
- Improved the animation when viewing your sister opening Shared Life crates (eliminates teleporting)
- Fixed a variety of audio issues, including resolving audio dropouts after equipping the flashlight weapon upgrade on the Kugelgewehr
User Interface
All Platforms
- The Protohund marker for “Destroy the Protohund” and “Collect the Box” missions will no longer appear on the minimap when the mission is not set to active
- Opening the Journal while activating fast travel now interrupts fast travel. This corrects a variety of issues with loading and UI
- Fixed a reticle issue that could cause your weapon crosshair in Wolfenstein: Youngblood to appear when playing the “classic” Wolfstone 3D arcade game in the Paris Catacombs
- Corrected an issue that could cause “Call for Help” to not be available after using a Shared Life. “Call for Help” should now be available if the player is down but their sister is alive
- Fixed an issue when performing certain actions while opening the in-game options menu that could cause the camera to become permanently tilted
Xbox One
- Fixed an issue that was causing some players to create an Online game even though they chose the Offline option
Audio
All Platforms
- Fixed a variety of audio issues, including resolving audio dropouts after equipping the flashlight weapon upgrade on the Kugelgewehr
Online Co-op
All Platforms
- Fixed a network packet issue that could cause session disconnects when too many explosions occurred in co-op, resulting in players getting dropped from their co-op game
- Resolved crash that could happen with the Client in a co-op game used Crush, then immediately performed a melee attack on the enemy
PC
- Fixed the error message players would receive if their Steam Privacy settings were set to Friends Only. Note that your Steam profile must be set to Public in order to view Steam friends through the in-game invite menu
Miscellaneous Bug Fixes
All Platforms
- Enemies will no longer float in midair next to the walkways in Lab X
- The last used weapon was not being properly equipped when the player dropped a heavy weapon
- Resolved issue where enemies could become stuck floating during the “Lothar and Juju’s trap” mission
PC
- Changed “Could Not Write Crash Dump” error message to be more descriptive. Crash Dumps are files that contain information relating to a crash; this message would appear any time a crash occurred—which could occur for different reasons—and may have led to confusion that “Could Not Write Crash Dump” was a specific error. As these files tend to be large (~58mb) Crash Dump writing remains off by default. The new message gives explicit instructions on how to turn on Crash Dump writing should you choose to assist in diagnosing the cause of your crash
Patch notes for patch 1.0.5:
Patch Highlights
Adjusted difficulty of all boss fights. Enemies can now have their health bars toggled on or off in the Options menu. (This does not turn off armor types.) Took a variety of actions to reduce the feeling of enemy “bullet sponginess”. An amount of ammo for basic weapons is now replenished after a player respawns. Added more special weapon ammo throughout more difficult areas. Added duplicate tutorial laptops to the game to make 100% completion more attainable. Fixed an issue that could cause some enemies in certain areas to spawn prematurely. Increased the speed of switching between certain weapons to make it easier to adapt to enemy armor types.Bug fixes
Client players can now explode Host player DKW charges by shooting them. A data tape required to complete the Silent Outpost mission could go missing, preventing completion of the mission. This tape will now appear correctly for all players. Equalized damage modifiers for all weapon classes and upgrades for Host and Client players. Previously a bug could cause one player to do a lot more damage with certain weapon types and upgrades. The “available unlocks” and message could play despite there being active enemies. This will no longer occur. Fixed a variety of timing bugs with completion events that could cause progression not to be saved in certain circumstances. Co-op levers will now work much more reliably when playing solo. Improved sister AI so that she gets out of the way of large enemies more often and improved ability to successfully heal the player when they are downed.Balance changes
Tutorials not collected by players in Paris Streets sections 1 or 2 will now be present in Paris Streets section 3. This will allow players to backtrack from later sections of the game in order to get tutorials that count towards game completion percentage. Added checkpoints to all Tower mission and Tower Guardian fights. Note that returning to the towers after completing the main missions will not have checkpoints. Players who expend all lives and reset to the latest checkpoint will now find their base weapons refilled to at least 50% of ammo capacity. This will function with all ammo modifier skills and upgrades but does not affect special or heavy weapons. Additional special weapon ammo has been added to all boss and guardian fights. We have doubled the amount of damage done to armored enemies by the incorrect weapon type. This will result in enemies feeling much less absorptive of damage when the player has the wrong weapon equipped. We still highly encourage players to spend their silver to upgrade a variety of weapon types so as to maximize damage to tough enemies. General Winkler has had his health lowered to be more in line with the difficulty of the Zeppelin level. The Bombdog damage has been slightly lowered. The base Shotgun, Autopistol, and SMG damage output has been increased to bring them in line with other basic weapons. Tower Gate Guardians have had their level lowered in all Districts to better reflect the level of enemies inside the Towers. The Towers are still intended to be played by players level 20 or higher. Added the ability to toggle “iron sights” on/off. This option can be found in the Controls menu. Lowered controller rumble on Xbox One. Added the option to turn off enemy health bars to the Gameplay options. Note that this will not turn off armor barriers or enemy level, so we recommend players have a high degree of familiarity with enemies before turning health bars off. Added more than 20 additional duplicate tutorials to the Districts to allow for easier game completion as well as better coverage for new players. Added a unique icon for Tutorial Computers when player has the correct Secrets Collector upgrade. Lowered Lothar’s healthpoints during the “Penthouse” stage of the boss. Made a variety of changes to Lothar’s accuracy and damage during his final stage. Added an alarm and audio cue for the 4th Reich jet planes during the Lothar fight to give players more of a chance to dodge or shoot down the planes. Reduced the number of missiles during the Lothar flight stage.